Project Zomboid

Project Zomboid

More Car Features + Spawn Zones Expansion
Showing 61-70 of 76 entries
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Update: 5 Aug @ 7:16pm

Fixed up "fire" vehicle spawns, expect them to be at their stations instead of in the parking lot.

Did the same to a lesser extent with "police" vehicle spawns at some locations.

Added vehicle spawns to an apartment building in LV that I missed.

Added garage zones for the rich strip of fenced housing along the river (you know it...). I do not plan on adding more HOUSING type garages in LV (obviously other types of garages will be added) simply because of all the normal cars I already added in the streets. Let's just pretend they drove off somewhere so I don't have to manually add 100 zones, thanks.

blah blah blah, and more zones!

Update: 4 Aug @ 6:36pm

Added parking in every single house garage in the old B41 area, haven't gotten to the new towns just yet.

Added some more misc car zones and parking.

Adjusted which vehicles will acknowledge the random angle setting, so vehicles in garages don't bug out. For the most part this means parking lots are the places with random vehicles spread about rather than at houses.

Update: 4 Aug @ 8:41am

Fixed some missing zones and errors.

Update: 1 Aug @ 10:15am

Fixed issues after "Vehicle Military Zone" mod update.

Update: 31 Jul @ 11:05am

Rebalanced the spawns of some more KI5 military vehicles, the '67 Cadillac Gage Commando and the '86 Oshkosh P19A + Military Trailers.

Update: 23 Jul @ 10:35pm

Added missing vehicle spawns all around Valley Station and parking garages in LV

Update: 18 Jul @ 1:12pm

Removed unnecessary overwriting.

Update: 17 Jul @ 9:05pm

More corpses in cars, read the mod description for how to remove them.

Car wrecks have been added across major roadways as a new obstacle to manage (you can disable them with the same vanilla sandbox setting that disables normal wrecks).

The setting for spawn rate has been combined with the vanilla one, set it to high for maximum, the default is low because of apocalypse settings, the default is balanced for the number of car wrecks I added.

SOME performance issues when loading in new cells is due to vanilla bugs, obviously we've all experienced this while driving, but SOME performance issues are still linked to KI5's cars (while loading in new areas). Be sure to allocate more ram to your system via the link in the description to help with this, the default is 3 (boo) and I've seen my system spike to at least 5-6.

Update: 14 Jul @ 10:19am

Several more zone adjustments!

Update: 13 Jul @ 10:21am

Adjusted Rosewood Spiffo's parking ONLY being Spiffo, set ~2/3rds of the parking to normal instead.