Project Zomboid

Project Zomboid

More Car Features + Spawn Zones Expansion
338 Comments
gonna shit 8 Oct @ 7:10pm 
wait a minute... whats gonna happen if i pear this with week one mod?
GamestaMechanic  [author] 4 Oct @ 2:16pm 
@Joco Just fixed it, any new areas you load in should be good to go for exploring. Just some more typos that never triggered any errors.
Joco 4 Oct @ 11:49am 
the disable extra traffic jams in Louisville option is not working and it is still clogging up the streets with damaged cars
Smiley Face Killer 3 Oct @ 7:58pm 
Climbing on top of a dumpster would be neat, but not really a car feature
unless... you want to make a dumpster car?
GamestaMechanic  [author] 3 Oct @ 9:08am 
@popka79 Read the description or go into your mod settings in-game for keybinds.
popka79 3 Oct @ 9:00am 
how do i jump on da car
Smurf∞¸.•'¯) 2 Oct @ 11:58pm 
can add dumpster for climb
Smurf∞¸.•'¯) 2 Oct @ 11:22am 
tatra 815 still the best cause more durable
Smurf∞¸.•'¯) 2 Oct @ 11:21am 
btw can u add 97 bushmaster with sun roof
Smurf∞¸.•'¯) 2 Oct @ 11:20am 
haha i panic cause alot of zombie swarming
GamestaMechanic  [author] 2 Oct @ 11:01am 
Yes, there's no animation while getting on the vehicle (yet) so if you spam up and down instantly by holding both, you can die. Just don't spam the buttons for now, there's no reason to do that.
Smurf∞¸.•'¯) 2 Oct @ 10:20am 
haha if press up many times the character will drop die instant becareful
GamestaMechanic  [author] 2 Oct @ 8:19am 
Not me in the middle of re-testing all of the sandbox options for them to pump out a hotfix. (fixed modified traffic jams ignoring sandbox setting, everything sandbox related has been tested and is now working for now)
GamestaMechanic  [author] 2 Oct @ 7:56am 
Yeah, the auto-sort feature kinda sucks. It would be cool if modders could tag other mods for specific load order placements for the auto-sort to use.
Пампкерино 2 Oct @ 7:53am 
woops my bad, forgot to delete the comment because the game decided to re-order the mods and give me the wrong order, silly me :JunoClown:
GamestaMechanic  [author] 2 Oct @ 7:48am 
@plushie Fixed that now.

@Пампкерино Nothing was changed with the other sandbox settings, I was just tweaking the corpse spawning. What exactly is the issue? -1 means the setting is never used and the vanilla game takes over.
plushie 1 Oct @ 11:09pm 
With the most recent update the setting to not increase corpse spawn rates in vehicles appears to not work. None of my other mods should be conflicting and the load order is correct but with the setting disabled still almost every single car I see has at least one corpse in it.
Smiley Face Killer 1 Oct @ 7:41am 
Here I was thinking that everyone just got lucky and abandoned their cars in time
Smurf∞¸.•'¯) 1 Oct @ 4:42am 
plz add 97 bushmaster for this feature ty
Smurf∞¸.•'¯) 1 Oct @ 12:51am 
can add Tatra on this feature
OneGuy 30 Sep @ 1:50pm 
GAMESTAMECHANIC, ADD VEHICLE CLIMBING TO THE PZK VEHICLE PACK, AND MY LIFE IS YOURRRSSS!!!!!!
GamestaMechanic  [author] 29 Sep @ 7:20pm 
Check patch notes, made KI5 vehicles climbable, along with hatches and sunroofs.
GamestaMechanic  [author] 29 Sep @ 7:15pm 
@EastDawn That bug is not specific to this mod, it can happen in vanilla with modded cars occasionally if something just, goes wrong, as things do sometimes. Reload your game and they should come back.
GamestaMechanic  [author] 29 Sep @ 7:14pm 
@Deserter It'll be fixed in the next big update coming soon.
EastDawn 29 Sep @ 5:11pm 
It seems I can't run this mod together without missing wheels bug, despite using all the recommended mods above
Deserter 29 Sep @ 8:59am 
Forgot to add it doesnt happen to cars that are complete
Deserter 29 Sep @ 8:57am 
I just encountered a weird problem and not sure what the cause is . . . .

Love the junkyard spawns with missing parts however for some reason when these vehicles move off screen they move around .

examples school bus on top of a fence , vw bug moved to the other side of the fence , a taurus flipped on its side, and a toyota truck b lined itself into the woods.

they would shift position everytime i left the area and came back to them in new positions.

any idea what could be happening ?
Rexigon 28 Sep @ 12:04am 
@GamestaMechanic You are right after further testing it was not your mod causing the issue, I apologize. After removing some other mods, I was able to run this with High vehicle spawns in Louisville with no problem.

Also, thanks for your work on this. I appreciate your attention to detail with the spawn areas and it adds immersion
GamestaMechanic  [author] 27 Sep @ 9:29pm 
@maswen What do you mean by vehicle UI? The dashboard or the mechanics tab? Both of those are working fine.
maswen 27 Sep @ 8:36pm 
I'm like 90% sure it's this mod but ever since I installed it my vehicle UI is not showing on my screen but the radial menu still works. Can you help me?:steamhappy:
GamestaMechanic  [author] 27 Sep @ 8:28pm 
Also, increase your ram cap if you haven't already, that's a big one. But adding more ram does not fix performance issues from too many cars.
GamestaMechanic  [author] 27 Sep @ 7:47pm 
I'm not one of the game's developers, I'm not sure what you guys want me to do about it. The base game is in testing with its own issues, this mod has a negligible performance impact in comparison to vanilla under the same circumstances. If driving in downtown LV causes issues, I recommend disabling the added traffic jams in LV specifically in the sandbox settings, that could help a little.
Ranny 27 Sep @ 5:51pm 
I do have the same problem that once i start making my way deeper into Louisville and more and more cars start spawning my game drops down to like 10FPS until it freezes up completely.
Rachel L 27 Sep @ 8:00am 
@Rexigon that is certanly not this mod as i also have this mod on a much weaker pc and i dont dont crash or have any perfomance problems
Rexigon 27 Sep @ 3:57am 
I have a 3070 super and this mod makes driving around unbearably slow until it crashes, is that normal
GamestaMechanic  [author] 27 Sep @ 1:42am 
@Headless Driver

No, this is only a B42 mod and will probably not be ported to B41.
THOMAS0000000 26 Sep @ 6:51pm 
does this work for b41 mp?
GamestaMechanic  [author] 26 Sep @ 5:38pm 
Considering you said wrecked, I'm gonna assume it's one of the traffic jams or junkyards even?
GamestaMechanic  [author] 26 Sep @ 5:29pm 
It's very odd since I don't do the spawning, I set the spawn points for the most part. I'll figure it out eventually, but as of now, at least it's not a huge deal. Does this happen at any type of car spawn or just one specific type? Like, in garages, in parking lots, in traffic jams (differentiate between the straight traffic and random direction traffic), etc.
FelixBlackMill 26 Sep @ 5:07pm 
I am having the same thing happen as @Knotingham, wrecked white coupes are piling on top of eachother it seems every time i go into the chunk theyre in, i have 38 of them now.
Knotingham 26 Sep @ 9:31am 
Not sure if it was a bug with the mod or in the game, or a combination of the high spawn settings I had set for the mod and the game, but I had a stack of vans spawn on top of each other. I think the stack had three of one vehicle type and 5 construction vans with varying skins but all in the same general condition stacked into a kind of a pyramid formation. Not at all game breaking, just kinda odd looking. I just avoided them to make sure I didnt get crushed lol. I have a screenshot if you'd like it. Otherwise, love the mod, thanks for you work!
lckr 25 Sep @ 1:14pm 
how i can fix strong statters and crashes while playin with that?)
DeoS 25 Sep @ 11:58am 
that's awesome, sadly all the mods in my preset don't work, so ill have to wait lmao
GamestaMechanic  [author] 25 Sep @ 9:02am 
If anyone was wondering, there are surprisingly ZERO errors with the new B42.12 update that I could find off the bat.
MV75 25 Sep @ 1:16am 
Nope, only ones of those mods listed I use are the two I mentioned.
GamestaMechanic  [author] 25 Sep @ 12:30am 
It is not necessary to use the vanilla vehicle removing mods, that's just a direct link for people who want it.
GamestaMechanic  [author] 25 Sep @ 12:28am 
All of this because I wanted to remove a hard coded spawning of good condition vehicles sometimes :)

Yeah, so it should all be fixed now. All I had to do was delay it by a few ticks and everything worked fine..
DeoS 24 Sep @ 11:37pm 
ok, did u use the mod to replace or remove vanilla vehicles?
MV75 24 Sep @ 9:53pm 
Yes, mod load order is correct. I have out of the list mentioned: Military Vehicle zones and k15 vehicles. All are above this one.
DeoS 24 Sep @ 9:27pm 
it is necessary to install vanilla vehicle replacer or remover? i'd like to keep vanilla vehicles