Project Zomboid

Project Zomboid

More Car Features + Spawn Zones Expansion
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Update: 12 Aug @ 10:17am

Finished editing the entire B42 map except for LV (do not recommend suburban garages).

That's 409 zone changes, 1055 zone additions, for a total of 1464 vehicle zone adjustments!

Update: 10 Aug @ 10:18am

Minor update to fix ranger spawns.

Small changes in mod description and removed the requirement for the military spawns mod.

Update: 9 Aug @ 10:01am

Made the sub mods incompatible with each other.

Update: 8 Aug @ 10:54pm

I accidentally deleted some sandbox settings from the sub mods at some point in the last few updates, they're back now.

Added some more zones, again, of course.

Readjusted some zones.

Update: 8 Aug @ 9:57am

Reordered files and removed an unnecessary file from the previous update.

Updated title from "Way More Cars" to "Way More Cars + Spawn Zones Expansion"

Update: 7 Aug @ 5:12pm

Removed duplicate zoning caused by my own stupidity for nearly every zone.

Finished all zoning in every town except for Brandenburg and Irvington, if I have missed any (ignoring Louisville) lmk. Once I've finished those last 2 towns, I'll add farm zones to all the farms around the entire map, then... I guess the mod is done! (Muldraugh is a bit special though, I'm not done with that town just yet either)

Currently at 769 total zone additions/changes.

Update: 6 Aug @ 1:48pm

Ok no.. THIS is the last tweak to fix spawning in garages...

Update: 5 Aug @ 11:28pm

Fixed "fire" vehicle zones for the final time.

Update: 5 Aug @ 10:30pm

I forgot about Rosewood Fire Department... whoops!

Update: 5 Aug @ 10:09pm

Cut down on the spawn rate for corpses in cars to be less... dramatic.