Garry's Mod

Garry's Mod

Half-Life 2-ifier: HL2 style Movement & Physics
Showing 1-10 of 15 entries
< 1  2 >
Update: 10 Aug @ 6:26pm

v1.6.3 - Hotfix (third time's the charm edition)

  • Now it's shared-only. All of it for real. The same quick-and-dirty method that was done in the experimental version to fix most of the rubber banding.

Update: 10 Aug @ 5:54pm

v1.6.2 - Hotfix

  • Don't use autorun anymore either.

Update: 10 Aug @ 5:12pm

v1.6.1 - Hotfix

  • Fixed the order of files being loaded in.

Update: 10 Aug @ 10:35am

v1.6 - Minor feature release

  • Now uses shared Lua. Should address most network issues for clients.
  • Turk. 🦃✨ (Thanks Tora)

Update: 7 Aug @ 7:41am

v1.5.1 - Hotfix

  • Slight cleanup, prep for better client prediction implementation.
  • Moved ground tracer & detection to a new ur_hl2ifier.Move hook.
  • Made speedAddition math less redundant.

Update: 6 Aug @ 6:35am

v1.5 - Minor feature release

  • Added option to enforce physcannon_instant (ur_hl2ifier_cvar_wepphyscannon)
  • Fixed console description of ur_hl2ifier_force_def_cvars mentioning it still changed sv_sticktoground.
  • Fixed localization strings being inconsistently named.

Update: 17 Jul @ 9:12am

v1.4.1 - Minor feature release but almost more like a hotfix

  • Moved spawn menu options to Utilities tab for better neatness while being localized.
  • Spanish localization (Thanks Mochaccina)
  • Updated Turkish localization (Thanks yuricake)

Update: 16 Jul @ 4:11pm

v1.4 - Almost slightly major feature release

  • Localization support (Thanks Tora)
  • Turkish localization (Thanks Tora)
  • No longer changes sv_sticktoground to 0. Fixes sliding up stairs/ramps. If you've used this addon before this update, please enter sv_sticktoground 1 in the console if you still notice that bug.
  • Reduced walking-jump side deadzone so you're more likely to jump forward when you mean it.
  • A walking jump now slightly propels you in the direction you're looking in like HL2.
  • Added addon compatibility option that allows addons to work but has slightly less accurate HL2 movement, especially when landing.

Update: 15 Jul @ 5:05am

v1.3 - Slightly major feature release

  • Improved jump math. Fixes strafe jumps not being perfectly straight.
  • Fixed spamming jump in the water turning players into living airboats.
  • Fixed crouchwalk jumps giving players the stronger normal walking-jump speed boost.
  • Made unduck speed slightly faster to better match HL2.
  • A walking jump boost only gets boosted as long as the player is not consistently midair to better resemble HL2.
  • Fixed walking jump boost still applying if the player jumps to the side. In HL2 it only applies if moving directly forward or backward.
  • Now enforces default StepSize for sanity reasons.
  • Removed option to forcibly cap player speeds now that it's no longer as easy to bhop and build speed.
  • Lua file optimizations for marginally better client/server perf.

Update: 12 Jul @ 5:37am

v1.2 - Minor feature release

  • Added a HL2-style speed cap for jumping. Enabled by default for a "New Engine" feel.
  • Added sv_sticktoground as a server CVar that gets changed for CFG: Change server CVars/ur_hl2ifier_cvar_mov