RimWorld
Auto Arm
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Actualización: 10 OCT a las 15:21
por Snues

[Auto-generated text]: Update on 10/11/2025 12:21:06 AM.

Actualización: 9 OCT a las 12:54
por Snues

- Fixed a bug where shuttle quest pawns with locked weapons could incorrectly equip weapons from stockpiles
- Resolved an issue where the weapon filter could unintentionally affect smelter bills

Actualización: 5 OCT a las 4:16
por Snues

- Fixed a bug where pawns could get stuck in a "restricted lord" state after parties/rituals preventing weapon upgrades until save/reload or outfit changes
- Fixed a issue where forbidden status changes didn't always trigger re-evaluation for the pawns. When you unforbid a weapon they will see it quickly

Actualización: 4 OCT a las 15:23
por Snues

[Auto-generated text]: Update on 10/5/2025 12:23:06 AM.

Actualización: 29 SEP a las 11:57
por Snues

[Auto-generated text]: Update on 9/29/2025 8:57:30 PM.

Actualización: 27 SEP a las 5:59
por Snues

- Fixed a bug that could leave colonists gotten from quests be permanently skipping auto-equip after a throttle kicked in
- Fixed and locked storage-only mode to true player-owned storage and made sidearm pulls correctly respect that setting

Actualización: 21 SEP a las 9:40
por Snues

[Auto-generated text]: Update on 9/21/2025 6:40:44 PM.

Actualización: 20 SEP a las 16:29
por Snues

- Removed patch on Thing.Destroy for compatibility
- Fixed the bug for CaravanUtility

Actualización: 14 SEP a las 12:45
por Snues

[Auto-generated text]: Update on 9/14/2025 9:45:37 PM.

Actualización: 13 SEP a las 15:01
por Snues

[Auto-generated text]: Update on 9/14/2025 12:01:48 AM.