XCOM 2
[Ted Jam] Assorted Playable Alien Stuff
Ergebnisse 1–10 von 16
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Update: 23. Sep. um 6:28
von M3r1st

  • Disabled most of weapon archetypes changes because they served their purpose. These changes can be reenabled in the configs.

Update: 15. Aug. um 9:08
von M3r1st

  • Disabled Taipan Carbines.
  • Removed Taipan class changes as they were added to EPA.
  • Removed customization changes as they were added to EPA.
  • More visual weapon progression.

Update: 10. Aug. um 12:06
von M3r1st

Update: 31. Jul. um 6:15
von M3r1st

  • (Probably) the final adjustments to the Taipan.

Update: 29. Jul. um 4:06
von M3r1st

  • Taipan: removed duplicate Concentration.

Update: 29. Jul. um 3:34
von M3r1st

  • Added the missing VAD package that's not shipped with the EPA.

Update: 29. Jul. um 0:44
von M3r1st

  • Added the new Taipan tree for testing.
  • Added Taipan Carbines for testing.

Update: 16. Jul. um 3:50
von M3r1st

  • Updated the localization for Muton Trooper.
  • Updated the class icon for Muton Trooper when Color Class Icons mod is present.

Update: 16. Jul. um 1:25
von M3r1st

  • Removed Muton Cannon's visual changes until I figure out why the animset breaks.

Update: 7. Jul. um 3:02
von M3r1st