RimWorld
Fortified Features Framework
Показані результати 1–10 із 17
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Оновлено: 17 серп. о 3:16

[Auto-generated text]: Update on 8/17/2025 6:16:34 PM.

Оновлено: 10 серп. о 8:47

- Refactored the code for CompEffector, CompFueledUsable, CompFueledSpawner, CompIncidentMaker, and CompSubRelay to reduce tick usage.
- Fixed an issue where the Auto Workbench was not affected by Workbench efficiency.
- Fixed an issue with Anti Blaster smoke when used at the map edge.
- Added new linkable building class to improve the product quality of the Auto Workbench.
- Added allowed area settings for Drone Platform Building.

Оновлено: 3 серп. о 10:57

JobDriver_DoAutonomousBill fix

Оновлено: 31 лип. о 1:55

[Auto-generated text]: Update on 7/31/2025 4:55:14 PM.

Оновлено: 27 лип. о 11:56

added CE load order in about, so you won't get error anymore when CE is sorted after Framework.

Оновлено: 23 лип. о 2:46

[Auto-generated text]: Update on 7/23/2025 5:46:24 PM.

Оновлено: 22 лип. о 10:36

-Fix Skill record issue for mod like TV is educational.

Оновлено: 17 лип. о 18:02

- Fixed CompExplosiveOnMelee not detonating correctly in CE.
- Fixed CompVehicleTurret being left in place after saving and loading a game.
- Added a bonus to the efficiency of the automatic workbench.
- Fixed the issue of automatic workbench not stopping when broken down.
- Fixed the error while automatic workbench is uninstalled.
- Fixed the issue of Apparel Render Node not being applied correctly.

Оновлено: 14 лип. о 12:35

[Auto-generated text]: Update on 7/15/2025 3:35:39 AM.

Оновлено: 12 лип. о 17:26

[Auto-generated text]: Update on 7/13/2025 8:26:46 AM.