RimWorld
Fortified Features Framework
Se afișează 1-10 din 17 intrări
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Actualizare: 17 aug. @ 3:16

[Auto-generated text]: Update on 8/17/2025 6:16:34 PM.

Actualizare: 10 aug. @ 8:47

- Refactored the code for CompEffector, CompFueledUsable, CompFueledSpawner, CompIncidentMaker, and CompSubRelay to reduce tick usage.
- Fixed an issue where the Auto Workbench was not affected by Workbench efficiency.
- Fixed an issue with Anti Blaster smoke when used at the map edge.
- Added new linkable building class to improve the product quality of the Auto Workbench.
- Added allowed area settings for Drone Platform Building.

Actualizare: 3 aug. @ 10:57

JobDriver_DoAutonomousBill fix

Actualizare: 31 iul. @ 1:55

[Auto-generated text]: Update on 7/31/2025 4:55:14 PM.

Actualizare: 27 iul. @ 11:56

added CE load order in about, so you won't get error anymore when CE is sorted after Framework.

Actualizare: 23 iul. @ 2:46

[Auto-generated text]: Update on 7/23/2025 5:46:24 PM.

Actualizare: 22 iul. @ 10:36

-Fix Skill record issue for mod like TV is educational.

Actualizare: 17 iul. @ 18:02

- Fixed CompExplosiveOnMelee not detonating correctly in CE.
- Fixed CompVehicleTurret being left in place after saving and loading a game.
- Added a bonus to the efficiency of the automatic workbench.
- Fixed the issue of automatic workbench not stopping when broken down.
- Fixed the error while automatic workbench is uninstalled.
- Fixed the issue of Apparel Render Node not being applied correctly.

Actualizare: 14 iul. @ 12:35

[Auto-generated text]: Update on 7/15/2025 3:35:39 AM.

Actualizare: 12 iul. @ 17:26

[Auto-generated text]: Update on 7/13/2025 8:26:46 AM.