RimWorld

RimWorld

Fortified Features Framework
Visar 1–10 av 17 poster
< 1  2 >
Uppdatering: 17 aug @ 3:16

[Auto-generated text]: Update on 8/17/2025 6:16:34 PM.

Uppdatering: 10 aug @ 8:47

- Refactored the code for CompEffector, CompFueledUsable, CompFueledSpawner, CompIncidentMaker, and CompSubRelay to reduce tick usage.
- Fixed an issue where the Auto Workbench was not affected by Workbench efficiency.
- Fixed an issue with Anti Blaster smoke when used at the map edge.
- Added new linkable building class to improve the product quality of the Auto Workbench.
- Added allowed area settings for Drone Platform Building.

Uppdatering: 3 aug @ 10:57

JobDriver_DoAutonomousBill fix

Uppdatering: 31 jul @ 1:55

[Auto-generated text]: Update on 7/31/2025 4:55:14 PM.

Uppdatering: 27 jul @ 11:56

added CE load order in about, so you won't get error anymore when CE is sorted after Framework.

Uppdatering: 23 jul @ 2:46

[Auto-generated text]: Update on 7/23/2025 5:46:24 PM.

Uppdatering: 22 jul @ 10:36

-Fix Skill record issue for mod like TV is educational.

Uppdatering: 17 jul @ 18:02

- Fixed CompExplosiveOnMelee not detonating correctly in CE.
- Fixed CompVehicleTurret being left in place after saving and loading a game.
- Added a bonus to the efficiency of the automatic workbench.
- Fixed the issue of automatic workbench not stopping when broken down.
- Fixed the error while automatic workbench is uninstalled.
- Fixed the issue of Apparel Render Node not being applied correctly.

Uppdatering: 14 jul @ 12:35

[Auto-generated text]: Update on 7/15/2025 3:35:39 AM.

Uppdatering: 12 jul @ 17:26

[Auto-generated text]: Update on 7/13/2025 8:26:46 AM.