RimWorld

RimWorld

Fortified Features Framework
Showing 1-10 of 17 entries
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Update: 17 Aug @ 3:16am

[Auto-generated text]: Update on 8/17/2025 6:16:34 PM.

Update: 10 Aug @ 8:47am

- Refactored the code for CompEffector, CompFueledUsable, CompFueledSpawner, CompIncidentMaker, and CompSubRelay to reduce tick usage.
- Fixed an issue where the Auto Workbench was not affected by Workbench efficiency.
- Fixed an issue with Anti Blaster smoke when used at the map edge.
- Added new linkable building class to improve the product quality of the Auto Workbench.
- Added allowed area settings for Drone Platform Building.

Update: 3 Aug @ 10:57am

JobDriver_DoAutonomousBill fix

Update: 31 Jul @ 1:55am

[Auto-generated text]: Update on 7/31/2025 4:55:14 PM.

Update: 27 Jul @ 11:56am

added CE load order in about, so you won't get error anymore when CE is sorted after Framework.

Update: 23 Jul @ 2:46am

[Auto-generated text]: Update on 7/23/2025 5:46:24 PM.

Update: 22 Jul @ 10:36am

-Fix Skill record issue for mod like TV is educational.

Update: 17 Jul @ 6:02pm

- Fixed CompExplosiveOnMelee not detonating correctly in CE.
- Fixed CompVehicleTurret being left in place after saving and loading a game.
- Added a bonus to the efficiency of the automatic workbench.
- Fixed the issue of automatic workbench not stopping when broken down.
- Fixed the error while automatic workbench is uninstalled.
- Fixed the issue of Apparel Render Node not being applied correctly.

Update: 14 Jul @ 12:35pm

[Auto-generated text]: Update on 7/15/2025 3:35:39 AM.

Update: 12 Jul @ 5:26pm

[Auto-generated text]: Update on 7/13/2025 8:26:46 AM.