Project Zomboid

Project Zomboid

Somewhat Traits [B42 Compatible]
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Mis à jour le : 8 sept. à 10h53

+ Speed Demon: increased the required speed to have a chance to gain the trait

Mis à jour le : 7 sept. à 15h00

+ fixed a bug where sometimes effects of the traits would persist after death even if those traits are not present anymore
+ Squirrel: slightly improved fatigue compensation

Mis à jour le : 6 sept. à 12h42

+ Drunkard: fixed a typo which prevented the weapon drop
+ Adaptive Metabolism: fixed a typo which made it disengage too early, improved calorie preservation when running/sprinting
+ Trekker: slightly improved endurance compensation, it won't happen when attacking anymore
+ Pacer: improved endurance compensation when sprinting

Mis à jour le : 6 sept. à 3h02

+ Scaredy-cat: clamped the max chance to scream to avoid spam when surrounded by a horde
+ Injured: fracture severity is now affected by Fast/Slow Healer instead of being pure rng

Mis à jour le : 4 sept. à 3h00

+ Flat-earther: fixed an oversight which allowed to purposefully peep at the minimap for a brief moment

Mis à jour le : 3 sept. à 3h01

+ fixed a bug where Speed Demon could be gained during impact damage to the vehicle from reversing if prior to that player have reached maxSpeed
+ changed the scream text color in multiplayer chat from white to red to match single player

Mis à jour le : 29 aout à 9h31

+ Sunday Runner/Sprint Demon: tuned the values, the effect is still very subtle but should be at least somewhat noticeable now
+ Flimsy: addressed the possible floating point error which could've caused a technically safe to wear bag to trigger the pain
+ Weak Stomach: tuned the threshold so the Queasy moodle doesn't stay as long after the Panic moodle is gone

Mis à jour le : 27 aout à 3h00

+ Speed Demon: replaced hotfix with proper fix

Mis à jour le : 26 aout à 15h00

+ Speed Demon: hotfix

Mis à jour le : 26 aout à 9h21

+ Speed Demon: fixed and oversight where hitting a zombie with a car could lead to gaining the trait