Project Zomboid

Project Zomboid

Somewhat Traits [B42 Compatible]
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Update: 14 aug om 1:17

+ added +3 nimble trait for 8 points
+ changed +3 sprinting trait to 6 points
+ b42 fixed descriptions for skills module

Update: 12 aug om 8:53

+ added sandbox option: "Monitor Traits - Compatibility for mods which allow to add/remove traits midgame. Every ingame hour checks for traits presence and enables/disables the corresponding functionality"

Update: 10 aug om 8:33

+ Brittle: b42 fixed a bug where resting on furniture would cause hand fractures, thanks @Charming Dazz for report
+ added sandbox option for variability in loosing/gaining traits (enabled by default): "Variability - Randomly adjusts each value within 25% for each player every time the game is loaded"

Update: 28 jun om 13:00

+ Handy: fixed timed action error, thanks @dpear for report

Update: 23 jun om 6:39

+ Injured: now works as expected
+ Lurcher: -4 >> -5
+ Flailer: -5 >> -4
+ Drunkard: minimal drunkenness required to not drop the weapon when exhausted 1 >> 20
+ Couch Dweller: b42 fixed not being mutually exclusive with Claustrophobic
+ Flat Earther: clarified description "Can't use map and minimap. Can read map items."

Update: 18 jun om 6:51

+ fixed Winter Spawn not being triggered in some cases
+ Winter Spawn: changed requirement for low temperature to season being "Winter"

Update: 18 jun om 5:52

+ forgor to enable drunkenness change

Update: 18 jun om 5:20

+ drunkenness update, being above 80 drunkenness (full bottle of whiskey/bourbon) adds a small chance to trip when running, chance grows based on Endurance moodle level
+ added Winter Spawn sandbox option for servers to help the new players who have happened to join the wipe during the winter: "Characters will spawn with a set of winter clothes during winter" (disabled by default)
+ Squirrel: slightly improved fatigue reduction gain

Update: 17 jun om 2:09

+ typo fix and clarified "Iron Liver" description

Update: 14 jun om 8:02

+ slightly improved Bouncer
+ code cleanup