DayZ
Real-World Ammo & Ballistics
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Update: 31 Aug @ 1:23am

Real-World Ammo & Ballistics V1.5.1




Fixed

  • 5.7 x 28mm SS195LF (FN) - fixed shock damage being absurdly high

Changed

  • Name of mod folder has been changed from "@Real-World Ammo & Ballistics" to "@Real-World Ammo and Ballistics". This should fix issues with using the name of the mod in a .bat file.

Update: 20 Jun @ 2:11am

Real-World Ammo & Ballistics V1.5.0




Added

  • 500 S&W (4 Variants)
  • 6.5 Creedmoor (4 Variants)
  • 277 SIG Fury (4 Variants)

Fixed

  • T4 & T5 .45 ACP rounds not loading into certain vanilla & modded magazines/weapons
  • Some Dual barrel weapons either completely or partially unable to load rounds
  • CZ-75, M14, SV98, AUG, AUG Short unable to chamber rounds
  • Scout + Magazine incompatibility
  • Sawed Off Mosin incompatibility
  • Deagle + Magazine incompatibility

Changed

  • 12ga Flechette rounds have a tighter grouping and better aerodynamics (less air friction)
  • Lowered the barrier penetration of 12ga flechette rounds
  • All compatibility PBOs updated for new calibers
  • COMPLETE REWORK OF DAMAGE SYSTEM FOR ALL BULLETS - Adjusted health damage, shock damage, and armor damage, as well as refined the damage drop off curve for each bullet to better represent it's ability (or inability) to deliver energy to a target at extended ranges & lower speeds
A more detailed overview of the changes made to each bullet type can be viewed here[docs.google.com]

Update: 15 Jun @ 7:33pm

Real-World Ammo & Ballistics V1.4.0




Added

  • 50 Beowulf (4 Variants)
  • 7.62 x 25 Tokarev (4 Variants)
  • HK 4.6 x 30 (4 Variants)
  • Compatibility PBO for JD's Animated Weapons
  • Compatibility PBO for VHQ Weapon Pack

Fixed

  • Certain .45 ACP Variants not working with SNAFU weapons/magazines
  • Compatibility for certain weapons & magazines from the IMP Compatibility PBO
  • All Magazines (both vanilla and ones in the Compatibility PBOs) now spawn with "_T2" ammo types in them ("_T1" for 408, and 20mm)
  • Updated all Compatibility PBOs to work with new calibers

Update: 12 Jun @ 10:22am

Real-World Ammo & Ballistics V1.3.0




Added

  • .45 ACP G9 Defense APC (Armor Piercing)
  • .30-06 (4 Variants)
  • 7.92 x 57mm Mauser (4 Variants)
  • 5.7 x 28mm (4 Variants)

Fixed

  • When unloading 5.56 from magazines, always getting FMJ (Steel Case) ammo back regardless of what was in the magazine
  • Explosive 20mm rounds exploding on EACH impact (ie; round penetrates 3 walls, and explodes at every wall it hits)
  • Updated Compatibility PBOs to work with new variants & calibers
  • IMP Compatibility changes the caliber to the CORRECT caliber for some weapons (Alligator, Anzio, PTRD), idk what the actual fuck the dev was smoking when he chambered the Anzio in 12.7 x 108

Update: 9 Jun @ 5:16am

Real-World Ammo & Ballistics V1.2.1




Fixed

  • Hotfix for Anzio from Tactical Flava to work with the new 20mm variants (requires updating the TF Compatibility PBO)

Update: 9 Jun @ 2:03am

Real-World Ammo & Ballistics V1.2.0



Added

  • Compatibility PBO for Fox Weapon Pack
  • Compatibility PBO for KR Weapons
  • 20 x 102mm (4 Variants)

Fixed

  • Possible issue with shotguns double-loading shells
  • 308 Rounds being unloaded from a magazine would always be the FMJBT variant regardless of what was in the magazine
  • Some magazines from Tactical Flava were not compatible with this mod even with the compatibility PBO
  • Invisible weapons/magazines caused by certain Compatibility PBOs
  • Client/server crashes related to attempting to spawn in certain weapons
  • 357 rounds not loading into vanilla revolver
  • Morty's PMags not working with ammo in this mod
  • Updated Compatibility PBOs to work with new 20mm variants
  • Bullet impact effects for larger calibers causing a large dust cloud to linger for like 5+ minutes and kill client-side performance (You can thank Bohemia Interactive for causing that issue)

Update: 6 Jun @ 8:28am

Delta's Definitive Ammo Overhaul V1.1.0



Added

  • Compatibility PBO for MWP (Modular Weapon Pack)
  • 45-70 Govt. (4 Variants)
  • 300 Win Magnum (4 Variants)
  • 12.7 x 55 (4 Variants)

Fixed

  • Fixed shotguns not working with the 12ga ammo variants
  • Fixed compatibility with new Vanilla Shotgun
  • Updated Compatibility PBOs for new ammo variants

Update: 5 Jun @ 1:13am

Delta's Definitive Ammo Overhaul V1.0.2



Added

  • Compatibility PBO for Buca Weapons
  • Compatibility PBO for IMP
  • Compatibility PBO for MMIO (Mass's Many Item Overhaul
  • Compatibility PBO for Tactical Flava
  • Compatibility PBO for UAV Weapons
  • Compatibility PBO for Paragon Arsenal

Fixed

  • Possible issue of compatibility PBOs adding support for this mod's ammo types, but removing support for others

Update: 2 Jun @ 6:42pm

Minor fixes to some of the compatibility PBOs that were added earlier (last update for a bit I swear)

Update: 2 Jun @ 4:34pm

Delta's Definitive Ammo Overhaul V1.0.1



Added

  • Compatibility PBO for APES Arsenal
  • Compatibility PBO for EDO Weapons
  • Compatibility PBO for RevGuns (including JebsGuns)