Arma 3
Helmet on Ass - Helmet Slinging
Ergebnisse 1–10 von 10
Update: 4. Okt. um 18:12

Only run code to detach / hide slung items on server.
Allow ace actions when swimming and sitting.
Filter out items not available in the arsenal when loading a kit.
- Previously you could "smuggle" any helmet, nvg, or facewear into a limited arsenal by saving the kit with those items in a full arsenal and then loading it.

Update: 4. Aug. um 19:48

Removed Immersion Cigs - Rewrite compat (compat was added in Immersion Cigs itself, so no longer needed in HOA).
Moved IDC macros to their own defines.hpp file.

Update: 23. Jun. um 19:38

- Added translation keys for helmet position names
- Moved Zeus logic to own addon
- Added GUI to Sling Helmet module, can now pick the helmet position
- Make ground holders claim themselves, preventing any ACE interaction at all
- Fix for other mods adding interactions, which I thought were fixed last update

Update: 7. Jun. um 21:19

- Fixed being able to open helmet ground holders.
- Make some functions public API and add parameter checking.
- Add settings for allowing hiding helmets and what modes are allowed.
- Remove ace interactions from ground holders.
- Refactor sling position logic. Now determined by CBA setting instead of uniform config.

Update: 28. Mai um 14:37

Added compatibility patch for Misriah Armory
- Facewear items will now sling with your helmet
Added compatibility patch for Immersion Cigs - Rewrite
- NVG versions of cigs won't sling with your helmet

Update: 27. Mai um 18:05

- Fix not using the sling cache for swapping helmets

Update: 27. Mai um 17:55

- Fix facewear being backwards when slung
- Fix unhide helmet keybind

Update: 25. Mai um 19:39

Fix not properly setting attach position / rotation

Update: 25. Mai um 16:01

Update workshop id in README

Update: 25. Mai um 15:54

Initial release