The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Enhancement Chamber
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Aggiornamento: 1 lug, 9:28

Patch V1.4.4

  • Reworked how mod's config data is saved.
  • Fixed MCM ignoring saved data.
  • Fixed Boss Challenge Rooms having golden treasure pool instead of boss.
  • Fixed item pool changes by rerolling.

Aggiornamento: 29 giu, 22:38

Patch V1.4.3

  • Increased distance to trigger pentagram animation.
  • Reduced Boss Rush's jingle delay.
  • Boss Rush waves are only reduced when starting a run.
  • Minor changes in Sacrifice Rooms to properly show altar's overlays.
  • Fixed pentagram animation in the last wave.
  • Fixed Boss Rush's item flickering upon entering.
  • Fixed champions in ambushes not being able to drop pickups.
  • Fixed altar generation rng being global instead of local.

Aggiornamento: 28 giu, 23:11

Patch V1.4.2

  • Special Room modules immediately save by changing any config.
  • Boss Rush prevents player's movement during startup.
  • Fixed Boss Rush's pentagram being disabled after room clearing.

Aggiornamento: 22 giu, 18:23

Patch V1.4.1

  • Lokii, Daddy Long Legs and Triachnid were added to Boss Rush's pool.
  • Fixed curse doors trying to detect non-existent player.

Aggiornamento: 21 giu, 16:15

Patch V1.4

  • Added pentagram animation to Boss Rush.
  • Added altar overlays.
  • Added champion ability to ambush enemies.
  • Increased Secret Room layouts with some minor changes.
  • Increased Super Secret Room layouts with new and improved variants.
  • Increased Boss Rush room layouts.
  • Boss Rush triggers the unused challenge jingle.
  • Boss Rush prevents taking items until pentagram animation is done.
  • Bosses from Afterbirth+ and Repentance were added to Boss Rush's pool.
  • Teratoma and Conquest were added to Boss Rush's pool.
  • Gabriel and Uriel were removed from Boss Rush's pool.
  • Reduced Boss Rush waves from 15 to 10.
  • Sacrifice condition now counts miniboss rooms as requirement.
  • Reworked many curse rooms with better pickup chances.
  • Curse Doors now check the nearest vulnerable player instead of anyone.
  • Fixed Curse Doors sometimes triggering attack animation upon exit.

Aggiornamento: 5 giu, 15:56

Patch V1.3

  • Code has been modularized with scripts for simplification.
  • Added compatibility with Mod Config Menu to toggle special room changes.
  • Altars only appear in Sacrifice Rooms if there's a spike in the center.
  • Fixed crash related to Ultra Hard Challenge.
  • Fixed Sacrifice Door flickering.
  • Fixed Double Trouble Rooms from mirror mode spawning trapdoor.
  • Fixed custom icons not updating properly sometimes.
  • Removed Challenge Room mechanic related to room clearing.
  • Removed unused challenge room content.

Aggiornamento: 29 mag, 17:48

Patch V1.2.2

  • Fixed cursed room giving damage immunity.

Aggiornamento: 29 mag, 14:43

Patch V1.2.1

  • Altars now trigger spike damage flag to improve compatibility with other mods.
  • Fixed The Lost, triggered by white fireplaces, being unable to enter curse rooms.
  • Fixed death icons related to Cursed Door and Sacrifice Altars.

Aggiornamento: 28 mag, 19:19

Patch V1.2

  • Added unique minimap icons to Shop variants and Dice Rooms when triggered.
  • Reworked the two rare shop variants to golden and junk shops, respectively.
  • Golden shops sell items from treasure pool and have occasionally golden poops.
  • Junk shops sell items from boss pool and trinkets instead of pickups.
  • Challenge Rooms in first floors now share the same room layouts as other ones.
  • Changed Double Trouble Rooms where bosses can avoid taking damage for a long time.
  • Nerfed Double Trouble Rooms that are too narrow.
  • Fixed Ambush rooms having 10 waves instead of 2.
  • Fixed Shop trinkets being unable to sell by reroll.
  • Fixed challenge room in first floors only showing in the minimap after exiting the starting room.
  • Fixed challenge room having items from treasure pool instead of golden chest.
  • Fixed black market always rerolling items upon room entering.
  • Disabled Sacrifice Room description from External Item Descriptions (EID).
  • Removed poof effects when entering Black Market and Error Rooms.

Aggiornamento: 27 mag, 4:29

Patch V1.1

  • Added animation and sounds to Dice Rooms.
  • Dice Rooms can be used to get rid of curses.
  • Reworked most Dice Rooms to make two pip more useful.
  • Five pip naturally restarts current floor instead of abruptly.
  • Curse door animation gives immunity to player when entering before taking damage.
  • Boss Rooms now prevent item being blocked by obstacles such as rocks and pits.
  • Double Trouble Rooms now work with There's Options.
  • Fixed Sacrifice/Curse Rooms not triggering red heart damage correctly.
  • Fixed altars payment to The Lost and Tainted Lost.
  • Fixed Curse Doors showing incorrect sprite when having Flat File.