XCOM 2
Tedster's Beyond Legendary Tweaks
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Actualización: 26 AGO a las 19:14

  • Sectopods no longer have crusader's rage. Reshi made them evil enough already

Actualización: 25 AGO a las 20:40

  • buffed average starting HP of XCOM soldiers to 5 HP, and reduced wound timer scalar from 1.5 to 1.4. Wound timers should be slightly lower now, since you'll be taking many more wounds.

Actualización: 16 AGO a las 20:01

  • Swapped Enhanced Layered Armor to the normal one for Heavy Mecs and Superheavy Mecs.

Actualización: 6 AGO a las 15:33

  • A small funny localization change

Actualización: 19 JUL a las 16:50

  • Swapped the 100 dodge on Codices for Evasive

Actualización: 8 JUL a las 15:00

  • Re-upload to fix other stuff

Actualización: 8 JUL a las 15:00

  • some typo fixes

Actualización: 7 JUL a las 15:53

  • Some actual nerfs for once.
    M1 drones lose survival instinct
    Vipers lose their 100 bonus dodge and get Evasive instead (100 dodge until they take damage)
    All the stuff that got Hellweave now has Anticipation instead.

Actualización: 4 JUL a las 23:19

  • Fixed Berserkers not being able to attack. Dash wasn't working with the AI properly, so they have the standard attack back. They have enough other stuff (MZInvertCounter isn't showing in F1), and Reshi did spicy things to them too

Actualización: 3 JUL a las 23:38

  • M1 drones lose lightning reflexes, gain moving target
  • Celatids get some love