XCOM 2

XCOM 2

Tedster's Beyond Legendary Tweaks
Zobrazuje se 1–10 z 22 položek
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Aktualizace: 26. srp. v 19.14

  • Sectopods no longer have crusader's rage. Reshi made them evil enough already

Aktualizace: 25. srp. v 20.40

  • buffed average starting HP of XCOM soldiers to 5 HP, and reduced wound timer scalar from 1.5 to 1.4. Wound timers should be slightly lower now, since you'll be taking many more wounds.

Aktualizace: 16. srp. v 20.01

  • Swapped Enhanced Layered Armor to the normal one for Heavy Mecs and Superheavy Mecs.

Aktualizace: 6. srp. v 15.33

  • A small funny localization change

Aktualizace: 19. čvc. v 16.50

  • Swapped the 100 dodge on Codices for Evasive

Aktualizace: 8. čvc. v 15.00

  • Re-upload to fix other stuff

Aktualizace: 8. čvc. v 15.00

  • some typo fixes

Aktualizace: 7. čvc. v 15.53

  • Some actual nerfs for once.
    M1 drones lose survival instinct
    Vipers lose their 100 bonus dodge and get Evasive instead (100 dodge until they take damage)
    All the stuff that got Hellweave now has Anticipation instead.

Aktualizace: 4. čvc. v 23.19

  • Fixed Berserkers not being able to attack. Dash wasn't working with the AI properly, so they have the standard attack back. They have enough other stuff (MZInvertCounter isn't showing in F1), and Reshi did spicy things to them too

Aktualizace: 3. čvc. v 23.38

  • M1 drones lose lightning reflexes, gain moving target
  • Celatids get some love