XCOM 2
Tedster's Beyond Legendary Tweaks
Viser 1-10 af 22 forekomster
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Opdatering: 26. aug. kl. 19:14

  • Sectopods no longer have crusader's rage. Reshi made them evil enough already

Opdatering: 25. aug. kl. 20:40

  • buffed average starting HP of XCOM soldiers to 5 HP, and reduced wound timer scalar from 1.5 to 1.4. Wound timers should be slightly lower now, since you'll be taking many more wounds.

Opdatering: 16. aug. kl. 20:01

  • Swapped Enhanced Layered Armor to the normal one for Heavy Mecs and Superheavy Mecs.

Opdatering: 6. aug. kl. 15:33

  • A small funny localization change

Opdatering: 19. juli kl. 16:50

  • Swapped the 100 dodge on Codices for Evasive

Opdatering: 8. juli kl. 15:00

  • Re-upload to fix other stuff

Opdatering: 8. juli kl. 15:00

  • some typo fixes

Opdatering: 7. juli kl. 15:53

  • Some actual nerfs for once.
    M1 drones lose survival instinct
    Vipers lose their 100 bonus dodge and get Evasive instead (100 dodge until they take damage)
    All the stuff that got Hellweave now has Anticipation instead.

Opdatering: 4. juli kl. 23:19

  • Fixed Berserkers not being able to attack. Dash wasn't working with the AI properly, so they have the standard attack back. They have enough other stuff (MZInvertCounter isn't showing in F1), and Reshi did spicy things to them too

Opdatering: 3. juli kl. 23:38

  • M1 drones lose lightning reflexes, gain moving target
  • Celatids get some love