Halo: The Master Chief Collection

Halo: The Master Chief Collection

CE Digsite Multiplayer
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Update: 21 Sep @ 10:28am

v1.6.1 Hotfix
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-Fixed firing the Excavator or Shotgun causing other players' games to slow down

Update: 20 Sep @ 2:51pm

v1.6.0 Gravity Wrench Update
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-Completely reworked the Gravity Wrench, which now fires a tractor beam that pulls in objects or other players with the primary trigger, and charges up a slow but powerful anti-gravity blast with the grenade trigger.

-Removed the Griever

Speargun Changes:
-Removed the charge up attack, likely for good this time (caused desync issues)
-Reduced the time it takes for spears to detonate

Flak Cannon Changes:
-Increased damage and radius of explosions
-Increased size and damage of fire
-Fire now attaches to players when hit directly
-Slightly decreased lifespan of fire
-Decreased ammunition

Gravity Rifle Changes:
-Increased projectile velocity
-Increased magnetism
-Removed x10 zoom
-Removed splash damage

Concussion Gun Changes:
-Can now slow down a player’s fall without needing to be close to the ground
-Can hit other players from slightly further away and more consistently

Hang ‘Em High Mirrored Changes:
-Grievers are now Rocket Launchers, and there is now a Fuel Rod Cannon bottom middle
-Switched SAM Launcher and top mid Frag Grenade positions
-Removed the Flak Cannon

Other Changes:
-Changed Energy Sword effects to look more noticeable and match the Campaign version
-Reverted Bolt Action Rifles on Blood Gulch back to Sniper Rifles
-Replaced the Griever on Promenade with a Grenade Launcher AR
-Adjusted location of the Grav Rifle on Hearth to match previous grenade tricks for the Rockets
-Adjusted dynamic lighting on some weapon projectiles
-Adjusted auto aim and magnetism values on a few weapons
-Added an extra hill to Cold Shoulder
-Increased the weight of the Shadow to be less affected by explosions
-The Chaingun takes slightly longer to cool down
-Added extra smoke effects to the Chaingun overheating
-The Spectre and Shadow now have unique engine sounds
-Changed the firing sound of the Spectre
-Changed the Revolver firing sound
-Adjusted controller vibration and visual effects when firing some weapons
-Adjusted the volume of many weapon sounds
-Reduced the distance that powerups can be heard from
-Reduced powerup effects to avoid some effects clipping through geometry
-Improved Grenade Launcher AR and Needler quick camo
-Improved Sentinel Beam and Revolver effectiveness against Camo
-Improved hit registration for many non-precision weapons
-Fixed desync issue that occurred when killing players with explosive weapons
-Fixed the Kestrel sometimes being unaffected by explosions when at rest on the ground
-Fixed an area of Downrush having no background sound

Update: 31 Aug @ 10:45am

v1.5.3 Hotfix
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-Fixed Green Speargun desync issues
-Fixed Red Team's Kestrel not appearing on Hemoasis

Update: 30 Aug @ 12:17pm

v1.5.2 Final Speargun Update
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-Added back the charge up function to the Speargun, which takes slightly longer to charge than before. Tapping the trigger will still shoot an explosive harpoon, while charging up the weapon will fire a higher velocity shot that will skewer players, but this will disable the attached detonator.

-Lowered the initial ammunition of the Speargun from 6 to 4 shots
-The Speargun will now be Green on some maps (functionally the same)
-Moved the Speargun on Gothra to be hovering above the hole, so it can be shot down
-Replaced the Griever on Spillway Double with a Speargun
-Replaced the Griever on Rat Race with a Gravity Rifle
-Removed the Griever on Outbound
-Lowered the initial ammo of the SAM Launcher from 3 to 2, but it now respawns every 2 minutes
-Reverted Chilled Out to normal Chill Out
-Camos on Snowbind now respawn every minute
-Changed the Outbound Bolt Action Rifle on blue side back to a normal Sniper Rifle
-Fixed some weapons having broken flashlights
-Fixed some floating spawn points on Spillway
-Fixed killing a player with the SAM Launcher counting as a vehicle kill
-Applied fixes from recent Despondency update
-Adjusted and added many ambient sounds
-Further reduced download size

Added Some New Maps:
-Boarding Action
-Carnage
-The Gutter
-Redshift
-Timberland

Removed Some Unpopular Maps:
-Aerowalk
-Aerowalk Mirrored
-Ascetic
-The Bidding
-Dynamis
-Infint
-Majestic
-Slayhouse

-Removed the Auto Pistol

Viper Changes:
-Slightly decreased accuracy
-Decreased barrel turning speed
-Increased weight to be slightly less affected by explosives

Update: 15 Aug @ 2:45pm

v1.5.1 Speargun Update
---------------------------------
-Completely reworked the Speargun, which no longer has a charge up and now fires bolts that attach to players and explode after a couple seconds

-Replaced Rockets on Albatross with the the Speargun
-Replaced Rockets on Spillway with the Speargun
-Increased maximum range of Griever grenades
-Slightly increased velocity of Griever grenades
-Changed name of the Stealth Tank to the Viper
-More visual improvements
-Fixed some weird weapon spawn times
-Adjusted and added Race on some maps
-Some vehicles on smaller maps can now appear on more gamemodes (can be disabled in settings if they are unwanted)

Update: 8 Aug @ 3:49pm

v1.5.0 ORION Update
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-For team games, Blue Team will now always spawn with the cut 1999 ORION armor set

New Maps:
-Spasm Playground (Includes all new weapons and vehicles to play around with for Slayer and a Race minigame across the entire island)
-Calamity
-Chiron-TL34
-Decidia
-Double Take
-Dreadnought
-Frigid Keep
-Longshot
-Surf’s Up
-Tinker

-Reduced download size of the mod
-Completely rebalanced Abyss, since there is a new weapon playground
-Improved many visual and audio effects
-Improved Beam Rifle stun
-Increased Energy Sword damage to better handle Overshields
-Increased Flak Cannon projectile speed, explosion radius, and damage
-Increased damage of Charged Speargun shots
-Gravity Rifle cools down slightly faster
-Increased damage that Griever explosions will deal at the outermost radius
-Griever de-camos less when firing
-Improved Sentinel Beam, Auto Pistol, Flamethrower, and Skull quick camo
-Plasma Pistol can now shoot through leaves
-Improved Plasma Pistol overcharge stun
-SAM Launcher is back in fiesta on some bigger maps
-Beam Rifle effects are now more purple
-Excavator effects are now orange (see weapon description)
-Concussion Gun effects are now yellow
-Improved usability of Flamethrower Warthog
-Reduced velocity of Spectre turret bolts
-Increased Shadow Turret damage
-Slightly adjusted camera angle of Shadow Turret
-Fixed Speargun sometimes having too strong of an affect on vehicles
-Fixed Chaingun being unaffected by explosions when resting on the ground
-Fixed Machete quick camo being 10x faster than intended
-Fixed invisible players flashing for a split second when swinging a Machete or Sword
-Fixed SMG taking 2 shots to break glass
-Fixed the Ghosts on Recall being able to blow up and cause desync
-Fixes from recent Stranded update have been applied
-Changed positioning of flycam players on some maps to be less distracting for teammates
-The Bidding doors can now open, and the bottom floor has more portals
-Removed the shield door on Chilled Out
-Changed the Sidewinder skybox back to normal
-Changed the CTF flag positions on Hearth
-Adjusted spawns on a few maps
-Adjusted teleporters across all maps to behave more consistent with each other
-Adjusted Hill locations on some maps
-Adjusted Oddball spawns on several maps
-Added Race compatibility to some maps

Notable weapon spawn changes:
-Snipers on Spillway and Spillway Mirrored are now Beam Rifles
-Swapped the Speargun and Bolt Action on Cold Shoulder
-Replaced Rockets on Aerowalk Mirrored with a Gravity Rifle
-Replaced Rockets on Hearth with a Gravity Rifle
-Replaced Rockets on Recall with a Flak Cannon

Update: 12 Jul @ 1:59am

v1.4.0 2v2 Comp Maps Update
-----------------------------------------

Added 10 brand new 2v2 maps
-Birdhouse
-Cascade
-Deathtrap
-Despondency
-Herald
-Promenade
-Recall
-Rock Bottom
-Stranded
-Vivarium

-Added a new vehicle, the Flamethrower Warthog
-Added a 2x scope to SMG
-Beam Rifle bolts now have a stunning effect but do less damage to player health
-Changed weight of Beam Rifle to match the Sniper Rifle and help with grenade tricks
-Increased Beam Rifle damage against vehicles
-Improved Concussion Gun quick camo
-Added night vision for Space Luger
-Slightly decreased damage of Space Luger and BR to player health to encourage headshots
-Adjusted the distance that some weapons can be picked up from
-Slightly increased the blast radius of Gravity Rifle bolts
-Slightly increased Auto Pistol and Grenade Launcher AR bullet damage
-Fixed the lifts on Aerowalk Mirrored sometimes sending players out of the map
-Increased melee damage of the Oddball and Skull
-Adjusted weapon spawns across several maps for balancing and to reduce clutter
-Added more KOTH Hills to Hang ‘Em High Mirrored
-Renamed the Bolt Action Sniper Rifle to Bolt Action Rifle

Update: 11 Jul @ 11:06pm

Update: 11 Jul @ 11:04pm

Update: 11 Jul @ 11:00pm