Halo: The Master Chief Collection

Halo: The Master Chief Collection

CE Digsite Multiplayer
Hiển thị 1-10 trong 22 mục
< 1  2  3 >
Cập nhật: 15 Thg08 @ 2:45pm

V1.5.1 Speargun Update
---------------------------------
-Completely reworked the Speargun, which no longer has a charge up and now fires bolts that attach to players and explode after a couple seconds

-Replaced Rockets on Albatross with the the Speargun
-Replaced Rockets on Spillway with the Speargun
-Increased maximum range of Griever grenades
-Slightly increased velocity of Griever grenades
-Changed name of the Stealth Tank to the Viper
-More visual improvements
-Fixed some weird weapon spawn times
-Adjusted and added Race on some maps
-Some vehicles on smaller maps can now appear on more gamemodes (can be disabled in settings if they are unwanted)

Cập nhật: 8 Thg08 @ 3:49pm

v1.5.0 ORION Update
-----------------------------
-For team games, Blue Team will now always spawn with the cut 1999 ORION armor set

New Maps:
-Spasm Playground (Includes all new weapons and vehicles to play around with for Slayer and a Race minigame across the entire island)
-Calamity
-Chiron-TL34
-Decidia
-Double Take
-Dreadnought
-Frigid Keep
-Longshot
-Surf’s Up
-Tinker

-Reduced download size of the mod
-Completely rebalanced Abyss, since there is a new weapon playground
-Improved many visual and audio effects
-Improved Beam Rifle stun
-Increased Energy Sword damage to better handle Overshields
-Increased Flak Cannon projectile speed, explosion radius, and damage
-Increased damage of Charged Speargun shots
-Gravity Rifle cools down slightly faster
-Increased damage that Griever explosions will deal at the outermost radius
-Griever de-camos less when firing
-Improved Sentinel Beam, Auto Pistol, Flamethrower, and Skull quick camo
-Plasma Pistol can now shoot through leaves
-Improved Plasma Pistol overcharge stun
-SAM Launcher is back in fiesta on some bigger maps
-Beam Rifle effects are now more purple
-Excavator effects are now orange (see weapon description)
-Concussion Gun effects are now yellow
-Improved usability of Flamethrower Warthog
-Reduced velocity of Spectre turret bolts
-Increased Shadow Turret damage
-Slightly adjusted camera angle of Shadow Turret
-Fixed Speargun sometimes having too strong of an affect on vehicles
-Fixed Chaingun being unaffected by explosions when resting on the ground
-Fixed Machete quick camo being 10x faster than intended
-Fixed invisible players flashing for a split second when swinging a Machete or Sword
-Fixed SMG taking 2 shots to break glass
-Fixed the Ghosts on Recall being able to blow up and cause desync
-Fixes from recent Stranded update have been applied
-Changed positioning of flycam players on some maps to be less distracting for teammates
-The Bidding doors can now open, and the bottom floor has more portals
-Removed the shield door on Chilled Out
-Changed the Sidewinder skybox back to normal
-Changed the CTF flag positions on Hearth
-Adjusted spawns on a few maps
-Adjusted teleporters across all maps to behave more consistent with each other
-Adjusted Hill locations on some maps
-Adjusted Oddball spawns on several maps
-Added Race compatibility to some maps

Notable weapon spawn changes:
-Snipers on Spillway and Spillway Mirrored are now Beam Rifles
-Swapped the Speargun and Bolt Action on Cold Shoulder
-Replaced Rockets on Aerowalk Mirrored with a Gravity Rifle
-Replaced Rockets on Hearth with a Gravity Rifle
-Replaced Rockets on Recall with a Flak Cannon

Cập nhật: 12 Thg07 @ 1:59am

v1.4.0 2v2 Comp Maps Update
-----------------------------------------

Added 10 brand new 2v2 maps
-Birdhouse
-Cascade
-Deathtrap
-Despondency
-Herald
-Promenade
-Recall
-Rock Bottom
-Stranded
-Vivarium

-Added a new vehicle, the Flamethrower Warthog
-Added a 2x scope to SMG
-Beam Rifle bolts now have a stunning effect but do less damage to player health
-Changed weight of Beam Rifle to match the Sniper Rifle and help with grenade tricks
-Increased Beam Rifle damage against vehicles
-Improved Concussion Gun quick camo
-Added night vision for Space Luger
-Slightly decreased damage of Space Luger and BR to player health to encourage headshots
-Adjusted the distance that some weapons can be picked up from
-Slightly increased the blast radius of Gravity Rifle bolts
-Slightly increased Auto Pistol and Grenade Launcher AR bullet damage
-Fixed the lifts on Aerowalk Mirrored sometimes sending players out of the map
-Increased melee damage of the Oddball and Skull
-Adjusted weapon spawns across several maps for balancing and to reduce clutter
-Added more KOTH Hills to Hang ‘Em High Mirrored
-Renamed the Bolt Action Sniper Rifle to Bolt Action Rifle

Cập nhật: 11 Thg07 @ 11:06pm

Cập nhật: 11 Thg07 @ 11:04pm

Cập nhật: 11 Thg07 @ 11:00pm

Cập nhật: 28 Thg06 @ 10:17am

v1.3.2 - Hit Registration Update
------------------------------------------
-Fully fixed hit registration for all precision weapons
-Mostly fixed Gravity Rifle bolts sometimes desyncing
-Grenade Launcher AR now respawns every minute, rather than 2 minutes
-Energy Sword, Machete, and Concussion Gun now respawn more often on larger maps
-Increased Speargun damage against vehicles
-Increased the velocity of uncharged Speargun shots
-Fixed the Revolver melee dealing too much damage
-Adjusted vibration and camera shake of some vehicle weapons
-Adjusted spawns on Blood Gulch to reduce the chance of running over teammates with vehicles

Cập nhật: 22 Thg06 @ 12:28pm

V1.3.1 - Hotfix
-------------------
-Fixed SAM Launchers on Blood Gulch and Sidewinder spawning too often

Cập nhật: 21 Thg06 @ 12:10pm

v1.3.0 - OG Maps Update
----------------------------------
Added 8 New Maps:
-Battle Creek
-Blood Gulch
-Damnation
-Hang ‘Em High
-Hang ‘Em High Mirrored
-Rat Race
-Sidewinder
-Slammer

-Adjusted KOTH hill locations on several maps
-Added a Turret to Blamite Mines for King of the Hill and Oddball
-Added a Ghost to Infint for King of the Hill and Oddball
-Added CTF, Oddball, King of the Hill, and Race compatibility to Albatross
-Added King of the Hill compatibility to Worthy
-Fixed stone walls on Blamite Mines not actually being made of stone
-Fixed the gravity lift on Aerowalk sometimes lifting players on top of the map
-Raised the Speargun higher in the air on Ancient Sanctuary
-Increased speed and tracking of SAM Launcher missiles
-Fixed not all players being able to properly see SAM Launcher missiles
-Fixed Energy Sword and Machete ready sounds not playing in Hardcore Mode
-Fixed Grenade Launcher AR muzzle flare not being seen by other players
-Removed bullet contrail from Bolt Action sniper
-Increased Bolt Action Sniper rate of fire
-Slightly improved quick camo for Space Luger and Auto Pistol
-Changed the effect of the some weapon projectiles hitting different materials
-Fixed some weapons not being able to shoot through leaves
-Moved around and changed a few more item positions and fixed some weird spawn times
-Several adjustments to ambient sounds
-Many other minor improvements

Cập nhật: 7 Thg06 @ 3:53pm

v1.2.1 - Excavator Update
-----------------------------------
-Increased the range of angles that Excavator bolts will ricochet off of surfaces, allowing the weapon to be used to hit targets around corners

-Added Banshees back to Hemoasis
-Increased Revolver rate of fire
-Effect of shooting any pistol variant at some surfaces is now less visually distracting
-Reduced the distance that the Kestrel engine can be heard from
-Space Luger decamos slightly less when fired
-Slightly increased speed of Energy Sword ready animation
-Battle Rifle firing noise now sounds more consistent
-Slicing an unshielded player with a Machete now causes them to bleed
-Slightly improved Sentinel Beam quick-camo
-Adjusted auto aim and magnetism angles on several weapons for balancing purposes
-Changed several item placements to remove more redundancies