Halo: The Master Chief Collection

Halo: The Master Chief Collection

CE Digsite Multiplayer
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Aggiornamento: 20 ott, 19:07

v1.6.5
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-Map selection will now appear in alphabetical order

Aggiornamento: 18 ott, 0:13

v1.6.4
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-Reduced radius and duration of Gravity Rifle vortex
-Slightly increased velocity of charged Gravity Wrench bolts
-Adjusted textures on Hearth and Vivarium to fit in better with CE’s art style
-Camo on Vivarium now respawns every 1 minute
-Changed Gravity Rifle on Worthy back to a Rocket Launcher

Excavator Changes:
-Increased damage
-Slightly reduced firing spread
-Slightly reduced stun effect
-Projectiles no longer ricochet off of wood

Flak Cannon Changes:
-Increased projectile speed
-Reduced ammo from 12 to 8 shots
-Slightly increased heat generated per shot
-Slighty reduced rate of fire
-Fixed fire not attaching to players

Aggiornamento: 10 ott, 22:57

v1.6.3 New Gravity Rifle Update
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Gravity Rifle Changes:
-Decreased time it takes to charge up
-The charge up can now be held for a couple seconds before overcharging or released early
-Greatly increased splash damage and radius
-Adjusted Magnetism and Aim Assist
-Projectiles now create a vortex that pulls in everything around it upon hitting any surface

-Speargun shots detonate slightly faster
-Adjusted magnetism of the Speargun to be more user friendly
-Gravity Wrench melee no longer sends players flying (due to desync issues), but deals more damage
-Reduced Energy Sword ammo from 10 swings to 8
-Changed physics of Flak Cannon, Speargun, and Grav Rifle to match nade tricks for the Rockets
-Concussion Gun deals much more damage the closer a player is, but stuns less
-Changed skyboxes of some maps to more accurately match their locations
-Fixed Flak Cannon fire not always appearing in the same place for all players

Sentinel Beam Changes:
-Deals slightly less damage to shields but more to health
-Now has a more noticeable visual indicator when being shot by it
-Respawns every 30 seconds, rather than 1 minute

-Decluttered some maps’ weapon sandboxes to support more competitive play

Power Weapon Placement Changes:
-Replaced Rockets on Abyss with a Gravity Rifle
-Replaced Rockets on Bloody Creek with the Speargun
-Replaced Rockets on Birdhouse with the Speargun
-Replaced Rockets on Calamity with the Gravity Rifle
-Replaced Speargun on Cascade with the Concussion Gun
-Replaced Rockets on Decidia with a Flak Cannon
-Replaced Flak Cannon on Despondency with a Gravity Rifle
-Replaced Rockets on Dreadnought with the Gravity Rifle
-Replaced Rockets on The Gutter with a Flak Cannon
-Replaced Rockets on Hotbox with the Speargun
-Replaced Rockets on Redshift with the Gravity Rifle
-Replaced Rockets on Surf’s Up with the Speargun
-Replaced Rockets on Vivarium with a Gravity Rifle
-Replaced Rockets on Worthy with the Gravity Rifle
-Removed the Flak Cannon on Damnation
-Removed the Flak Cannon and Gravity Rifle on Hang ‘Em High
-Removed Gravity Rifles from Hang ‘Em High Mirrored
-Removed the Gravity Rifle from Herald
-Removed the Gravity Rifle on Imminent

Aggiornamento: 30 set, 20:25

Aggiornamento: 30 set, 18:34

Aggiornamento: 30 set, 18:30

Aggiornamento: 30 set, 13:56

v1.6.2 Haloween Update
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-Seven OG maps are now extra spooky for the month of October
-Changed Sidewinder lighting to match the original
-Removed Halo ring from Blamite Mines skybox, since it does not take place on a ring
-Removed the Gravity Rifle from Downrush
-Fixed flycam not working on Downrush

Aggiornamento: 21 set, 10:28

v1.6.1 Hotfix
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-Fixed firing the Excavator or Shotgun causing other players' games to slow down

Aggiornamento: 20 set, 14:51

v1.6.0 Gravity Wrench Update
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-Completely reworked the Gravity Wrench, which now fires a tractor beam that pulls in objects or other players with the primary trigger, and charges up a slow but powerful anti-gravity blast with the grenade trigger.

-Removed the Griever

Speargun Changes:
-Removed the charge up attack, likely for good this time (caused desync issues)
-Reduced the time it takes for spears to detonate

Flak Cannon Changes:
-Increased damage and radius of explosions
-Increased size and damage of fire
-Fire now attaches to players when hit directly
-Slightly decreased lifespan of fire
-Decreased ammunition

Gravity Rifle Changes:
-Increased projectile velocity
-Increased magnetism
-Removed x10 zoom
-Removed splash damage

Concussion Gun Changes:
-Can now slow down a player’s fall without needing to be close to the ground
-Can hit other players from slightly further away and more consistently

Hang ‘Em High Mirrored Changes:
-Grievers are now Rocket Launchers, and there is now a Fuel Rod Cannon bottom middle
-Switched SAM Launcher and top mid Frag Grenade positions
-Removed the Flak Cannon

Other Changes:
-Changed Energy Sword effects to look more noticeable and match the Campaign version
-Reverted Bolt Action Rifles on Blood Gulch back to Sniper Rifles
-Replaced the Griever on Promenade with a Grenade Launcher AR
-Adjusted location of the Grav Rifle on Hearth to match previous grenade tricks for the Rockets
-Adjusted dynamic lighting on some weapon projectiles
-Adjusted auto aim and magnetism values on a few weapons
-Added an extra hill to Cold Shoulder
-Increased the weight of the Shadow to be less affected by explosions
-The Chaingun takes slightly longer to cool down
-Added extra smoke effects to the Chaingun overheating
-The Spectre and Shadow now have unique engine sounds
-Changed the firing sound of the Spectre
-Changed the Revolver firing sound
-Adjusted controller vibration and visual effects when firing some weapons
-Adjusted the volume of many weapon sounds
-Reduced the distance that powerups can be heard from
-Reduced powerup effects to avoid some effects clipping through geometry
-Improved Grenade Launcher AR and Needler quick camo
-Improved Sentinel Beam and Revolver effectiveness against Camo
-Improved hit registration for many non-precision weapons
-Fixed desync issue that occurred when killing players with explosive weapons
-Fixed the Kestrel sometimes being unaffected by explosions when at rest on the ground
-Fixed an area of Downrush having no background sound

Aggiornamento: 31 ago, 10:45

v1.5.3 Hotfix
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-Fixed Green Speargun desync issues
-Fixed Red Team's Kestrel not appearing on Hemoasis