Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
Showing 61-70 of 104 entries
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Update: 17 Jun @ 9:17pm

Version 1.30-216

Changed Gunpowder crafting exp from normal to low.

Removed the Sewing Table from Lofty Goals. Not worth the effort to get it working as there are various traits that give you a bonus to tailoring, and it would require a SAD_CommonLib addition to make it so the speed changes at the table level, otherwise it would require a duplicate recipe for every vanilla asset along with any in other mods. Alternatively, I recommend getting my Skills Mastery mod if you don't already have it, and reward your colonist with a skill bonus to Tailoring instead.

Update: 11 Jun @ 11:33pm

Version 1.30-215

Fixed scopes not being able to be stored.

Adjusted some trade prices on resources.

Update: 11 Jun @ 4:51pm

Version 1.29-214

Lukeh_ro's Water mod is now a required prerequisite.

Added the Swamp Cooler. Similar to A/C units, it's a wall mounted device that will cool your home, though at a reduced effectiveness. Requires water to be refilled periodically. Unlike A/C units, it doesn't require a CPU unit and thus won't be effected by Solar Flare disasters. They can be upgraded to A/C units later on.

Added water to chemical and some canned recipes.

Chemical recipes have had their output changed from 40 to 50.

Added the Gunsmithing Table, which unlocks after researching Gunpowder. All recipes related to ammo, guns, and gun components have been moved to this device excluding the ones for the CNC machine. This both reduces clutter from what's already a long list of things to craft from the regular crafting table, and gives you a defined place to look for any gun related crafting items.

Renamed Ammunition to Low Caliber Ammuntion to better differentiate it from High Caliber.

Renamed Smoothbores to Muskets and Cartridge Muskets.

Made sure Coach Gun nomenclature was consistent for the upgraded Blunderbuss.

Renamed Analog Fridge and Freezer to Vintage. More to come...

Update: 7 Jun @ 12:57am

Version 1.28-209

Fixed the ammonia recipe. Was causing a loop with infinite poop cycling.

Update: 7 Jun @ 12:44am

Version 1.28-208

Fixed the Steel Katana recipe. Was producing a nodachi instead.

Update: 6 Jun @ 9:53pm

Version 1.28-206

Removed all of the research costs which were applied unintentionally due to some quirks with the Mod Editor.

Update: 5 Jun @ 10:10pm

Version 1.27-205

Changed Cartridge - Single Shot ammo to be crafted at the crafting table. Accidentally set it to the soldering bench.

Update: 5 Jun @ 5:16pm

Version 1.27-202

Performed some TLC on the mod's resources.

All resources now have unique models or recolored vanilla ones that make sense for what they are.

Any resources that are stored in glass bottles i.e (Chemicals, Gunpowder, Oil) now require some glass to make.

Fixed the issue with Shotgun Ammo not being storable.

Renamed Ammunition to Low Caliber Ammo to better differentiate it between the High Caliber variant.

Update: 3 Jun @ 10:52pm

Version 1.26-189

Fixed a bug with the Gunpowder recipe that prevented it from being crafted even if you had the correct skill.

Update: 3 Jun @ 9:48pm

Version 1.25-187

Changed the ammunition recipes to be in the main crafting list instead of the Craft Weapons section.

Lowered the skill requirement from 3 to 2 on Gunpowder.

Changed Ammunition research to require the Gunpowder tech first.