Stranded: Alien Dawn

Stranded: Alien Dawn

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Old Earth Tech - Redux
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1.188 GB
16 Apr @ 3:56pm
5 Oct @ 3:16pm
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Old Earth Tech - Redux

In 1 collection by Mantastic
Mantastic's Stranded: Alien Dawn Mods
25 items
Description
Ever notice how there's a big technology gap between going from Iron Age tech to sci-fi level tech? No longer!

This mod is an evolution of SomeCallMeTim's original Old Earth Tech mods, and is developed with his permission and collaboration. Full original credit for them goes to him with assistance from Fallout, GodBoss, lukeh_ro, and injto4ka.

Make sure the original mods are disabled/uninstalled so they don't conflict.

Please Thumbs Up and Favorite this mod if you enjoy it's content.

If you enjoy my mods and want to support my work, please donate here. :)[buymeacoffee.com]

Per his description:

"Old Earth Tech is meant to bridge the technological and production gap in the base version of Stranded: Alien Dawn. I understand that the lore of the game has instructions and recipes to jump immediately into more "modern" technologies, but I feel that misses something important.

Even when you know how to make something, you might lack the materials or tools to do so. Often you'd lack the basic tools needed to create the end product, and even when you have those tools and materials, you probably don't have a large or steady supply of them.

So I decided to remedy this honest oversight in the pursuit of a straightforward gaming experience. Of course, I did so by making things more complex and interactive with each other."

For the ultimate beginning to end mod synergy experience that gives you a true challenge, I highly recommend playing it with these other mods:
  • Old Earth Tech - Redux: Research and Resource Integration Add-ons
  • New Earth Tech
  • Research & Development Costs - Mod Support
  • Better Grenades
  • Enemies Evolve + The Nests Awaken!
  • Cyberpunk Tools
  • Skill Mastery Rewards (Features a special trait just for rifle type weapons in this and OET/NET)
  • Drones of War + Drones of Peace
  • Mobile Turrets of War
  • More Challenging/Realistic Farming
  • Pursue Hostiles (to get the most of the melee and short range weapons)

Content

Buildings
  • Anvil - Create metal based parts for use in other recipes and buildings, along with steel and nano-steel melee weapons.
  • Lathe - Create metal based parts, carved wood, and smoking pipes much more efficiently than the anvil and crafting table.
  • Gunsmithing Table - Used to craft gunpowder, ammo, parts, and the guns that use them.
  • Vintage Appliances - Create cold storage without the need for electronics.
  • Power - Create power generating and storing devices without the need for electronics.
  • Kerosene Appliances - Fuel stoves and furnaces with kerosene instead of sticks for greater efficiency.
  • CNC Machine - Use advanced machining to create a fully automatic rifle, and other metal based items much more efficiently.
  • Housing - Various flooring and furniture items for your home.
  • Temperature - Swamp Coolers and Kerosene Heaters to help cool/heat your home without the need for electronics.

Weapons
  • NOTE - All weapons do less damage to robots unless specified.

    Melee
  • Stone Spears - Game starting melee weapon that only needs wood and stone with no research. Decent range, attack speed, and damage against organic enemies. Worthless against robots. Low durability.
  • Wooden Clubs - Game starting melee weapon that only needs wood with no research. Effective against both organics and robots, but is very slow to attack. Low durability.
  • Steel/Nanosteel Katanas - Attack quickly with very high bleed damage effects, but low base damage.
  • Steel/Nanosteel Nodachi - Larger katana that attack slower, but with higher base damage and slightly more range. The "middle of the road" option, causes pain effects against enemies
  • Steel/Nanosteel Spears - Improved spears that attack at very long range, medium damage, minimum range they can't attack at, causes negative mobility effects against enemies.
  • Steel/Nanosteel Naginatas - Long range, attack multiple enemies in a cone, slow attack.
  • Steel/Nanosteel Zweihanders - Heavy damage, small stun, slow attack, causes manipulation (attack speed) effects against enemies.
  • Steel/Nanosteel Warhammers - Very heavy damage, high stun with knockout potential, very slow attack, greater effectiveness against robots.

    Ranged
  • Bows and Crossbows - Additional options that are better than vanilla, but still base tier.
  • Muskets - Rudimentary rifles. Very slow fire rate, lousy accuracy, great damage, good range, potential to one-hit kill on critical.
  • Blunderbusses & Coach Guns - Rudimentary shotguns. Very slow fire rate, lousy accuracy, good damage, stun effect, potential to one-hit kill on critical.
  • Bolt Action Rifles - Improved rifles using manual action to load bullets for faster fire rate, and better range and accuracy.
  • Pump Action Shotguns - Improved shotguns that use manual pump action to eject and load ammunition for faster fire rate and better accuracy.
  • Revolver/M1911 Pistols - Short range, single fire weapons with a fast attack rate. The latter is superior against organic enemies compared to the 1.0 laser pistol.
  • Semi-auto Rifles - Further improved single shot rifles that use ammo magazines for faster fire and larger caliber ammo for increased damage and range. Greater effectiveness against robots.
  • Bullpup Rifles - The ultimate ballistic semi-auto rifle. Fires quickly at long range with high damage and accuracy. Good against robots.
  • Full-auto Rifles - Rapid fire rifles that fire automatically with a single press of the trigger. Decent range and damage per bullet, average accuracy. Wears down robots, shreds everything else it hits. Spray and pray at it's finest.
  • Assault Shotguns - Shotguns that use ammo magazines to spray projectiles at a rapid rate. Narrower cone range, but any organic enemies in that cone will get blown to pieces. Decent against robots.
  • Assault Sniper Rifles - Very long range rifle that will decimate enemies one at a time. Decent against robots.

Recipes
  • Chemistry - Refine resources into chemicals for use in ammo and certain buildings via the Chemistry Table, Fermentation Barrels, and Distiller.
  • Canned soups and preserves of various veggies, fruits, and meats, and also some prepared meals. Very useful on Saltu.
  • Chili

To Do
  • Canned veggies and meals are overdue for some rework and TLC. - Next bigger update.
  • Ceiling variants of kerosene lamps.- WIP
  • Larger kerosene heaters and lights for outdoor use. Ideal for Alba and Sobrius during winter. - WIP
  • Fix the anvil animation so the colonist is holding onto a hammer.

Lofty goals
  • Stone and brick walls and towers. They'll be mid-tier between wood and concrete.




Version: 2.15-359
Popular Discussions View All (1)
54
6 Sep @ 6:56pm
Bugs, balance issues, & suggestions.
Mantastic
86 Comments
Mantastic  [author] 2 Oct @ 10:03am 
Just a quick notice that I'm on a small pause of mod development for SAD whilst Borderlands 4 consumes my life. If there's any emergency bug fixes, I'll swing back to fix them.
Mantastic  [author] 29 Sep @ 7:06pm 
Checked and it's working for me. Perhaps try unsubscribing/resubscribing to the mod to make sure it's up to date?
Mantastic  [author] 29 Sep @ 9:13am 
Lathe will only be Cutting. Hammering is exclusive to the Anvil. Was working fine on my last playthrough, but I'll double check it tonight in case I goofed something.
ICE Man 29 Sep @ 1:49am 
Lathe doesn't seem to have a crafting or cutting or hammering option on it, so can't use it
HAZ 20 Sep @ 8:37pm 
@mantastic Thank you for this clarification... except... I saw none of these items in the tech tree or ... well anywhere.. I am sure I have all of the dependencies, but will check again... maybe this conflicts with other mods...

if so - I will remove them, as this approach sounds fun!
Mantastic  [author] 20 Sep @ 3:45pm 
Steel is made with charcoal and refined metal at the Furnace. It's unlocked via Metalworking. Charcoal is also made at the Furnace.

You can make Machined Parts using Steel at the Anvil, Lathe, or CNC machine, and also with regular refined metal although it's less resource efficient.
HAZ 19 Sep @ 7:43pm 
completely stopped all tech development because I need machine parts to make steel.... how? where? I researched chemistry... and metalworking.... where?
Hanzoro North 14 Sep @ 10:29pm 
okay. i see it now under cutting.. kinda blends in but the option is there now.. imma restart tht map and run with it thanks
Hanzoro North 14 Sep @ 10:26pm 
honestly i never saw an option for it on the crafting table. but i'll see what htis update does for me. thankx
Mantastic  [author] 14 Sep @ 10:15pm 
It's there on the Crafting Table, but it was put under the Cutting recipe group by mistake, which should just be the lathe. Moved it back to Crafting.