Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
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Update: 14 Jul @ 7:46pm

Version 1.36-237

Added an additional recipe for Acids that allows you to use any resource classified as fruit by the game, since tomatoes (aka beefberries) aren't available on every map or playthrough.

Update: 12 Jul @ 11:01pm

Version 1.35-236

A few other weapon bits.

M1911 recipe now requires some nanotube steel instead of just regular steel, reflecting it's higher tier.

Updated Musket description to clarify more that it's a primitive rifle and to not confuse it with a shotgun type weapon.

Fixed the Musket - Cartridge recipe which required itself to make. Now requires a regular musket as intended.

Updated some ranged weapon IDs on the backend so they're compatible with the weapon trait bonuses featured in Skills Mastery Rewards and also trim down the words it needs to search for. Note that all Bolt Action and SemiAuto rifles are covered under the Master of Rifles trait, but the top level sniper variations with high caliber ammo and scopes are covered under the Master of Snipers trait.

Update: 12 Jul @ 10:22pm

Version 1.35-235

Pistol update!

Pistols are now standard ranged weapons instead of "melee" weapons. With the addition of steel and nanotube steel weapons, there's not much need to keep them that way.

As with vanilla laser blasters, these pistols fire fast but don't hit as hard as rifles or snipers, and are cheaper and quicker to make. If you use the Skills Mastery Rewards mod or equip them to my custom character Samuel Mayweather, they'll also take advantage of the Pistol Mastery skill bonus.

Their range and accuracy have all been readjusted to fall in line with the laser pistol 1.0. Damage for both was somewhat increased. The M1911 will be a better option than the vanilla laser pistol against organics, but also still comparitively far inferior against robots.

Also fixed their animations so the colonist can aim up and down, and removed the animation end after each shot, which causes unnecessary delay in their firing rate.

Renamed the Peacemaker to Colt Revolver, but left the historical snippet in the description.

Update: 12 Jul @ 3:28pm

Version 1.34-233

Fixed the Kerosene recipe unlock when researched.

Update: 11 Jul @ 10:54pm

Version 1.33-232

Updated mod description text.

Update: 11 Jul @ 10:50pm

Version 1.33-231

Missed one minor thing with Kerosene research pre-reqs. Always gotta be one thing I find after I hit the upload button. ;)

Update: 11 Jul @ 10:41pm

Version 1.33-230

New resource -> Kerosene. Made from petroleum (fuel), this will now be consumed by gas appliances (stove and furnace), and also new kerosene lights and heaters. Made at the distiller.

Kerosene heaters heat better than heating stoves and also don't require chimneys. Just make sure to open a window here and there. ;)

Kerosene wall lamps last longer than ones using vegetable oil and sticks as fuel.

Ceiling variants are in the works, but need to work out some issues first.

All of the above are unlocked via the new Kerosene research item, which requires Chemistry as a prerequisite.

Chemistry resources have been redone to be a little more realistic. There is no longer a dedicated chemical barrel and the recipes have been moved to the distiller or fermentation barrels. Lowered the amount of the time it takes to produce them by a third as three days was excessive.

Ammonium Nitrate -> Ammonia. Recipe now uses nitrogenous vegetables (crew roots or buttermelons) and water. Moved to the distiller.
Potassium Nitrate -> Saltpeter. Recipe now uses manure, charcoal, and water resembling historical nitre beds. Moved to the fermentation barrel.
Acid -> No change. Same recipe. Moved to the distiller.

Harvesting Tools now use Steel instead of Prefab Parts.

Clarified the description of the Small Motor which made it sound like an equipable tool rather than a construction/crafting component.

Moved General Sciences research from Defenses to Resources.

Update: 9 Jul @ 12:57pm

Version 1.32-219

Changed all research to be hidden until you've researched the prerequisite. Main reason is to keep the research screen less cluttered with gray items you can't do anything with yet until later.

Update: 8 Jul @ 7:34pm

Version 1.31-218

Changed Portable Motor recipe to be in the main crafting list instead of under Tools.

Update: 6 Jul @ 5:37pm

Version 1.31-217

Fixed the missing prerequisite for Rendering and Chemistry requiring Scientific Method.