Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Ergebnisse 11–20 von 74
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Update: 8. Sep. um 1:12
von Zam138

TEME/UTCM, SAVEBREAKING UPDATE

-changes many technologies to buff equipment instead of specific units or categories of units for more unit compatibility. Note that this will leave the insides of many technologies "Blank" but the buffs DO apply and they are found in the tooltip instead of inside the technology description.
-reverts category_antitank additions to unit files for increased mod compatibility
-rebalances many of the Civilization tech folder techs
-fixes the "Years" of certain Robot equipments
-changes the progression of APA to use more Fallout-lore friendly progression instead of OWB progression

Update: 8. Aug. um 12:45
von Zam138

TEME/UTCM, SAVEBREAKING UPDATE
-Added a "Starter" tech to the Civilized tech tree to remove dozens of harmless errors
-Added loc clarifying that First Recon adds Spec Ops gear to Recon units

Update: 26. Jun. um 10:08
von Zam138

Per community balancing requests, we've offloaded some of the build cost from PA and Robot equipment into the Module costs, as well as making modules optional for Power Armor (since the NCR does just that to make their Heavy Troopers)

Update: 26. Jun. um 10:03
von Zam138

Update: 25. Jun. um 18:28
von Zam138

hotfix to patch OWB's odd Tank Progression bug, where at the end of the research line you'd end up with two tank types, stage 3 and 4, despite 4 being an upgrade to 3

Update: 25. Jun. um 18:13
von Zam138

Updated with cleaner Tank localisation

Update: 22. Jun. um 13:54
von Zam138

Updated to futureproof for changes made by Vehicles Rework as well as Air Rework

Update: 20. Jun. um 20:29
von Zam138

Integrated several patches that only existed to ensure UTCM's code takes precedence by adding them to the descriptor.mod file.

Update: 20. Jun. um 20:19
von Zam138

Rebalanced Fuel Consumption to be more in line with OWB's values instead of HOI4's

Update: 17. Jun. um 0:05
von Zam138

-Modified some of the robots modules' fuel consumption (I was working off of HOI4's tank scaling not OWB's scaling while creating them, oops)

-Added the ability for Gecko and CnC support units to parachute (Eyebots literally float)