Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Viser 11-20 af 72 forekomster
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Opdatering: 26. juni kl. 10:08

Per community balancing requests, we've offloaded some of the build cost from PA and Robot equipment into the Module costs, as well as making modules optional for Power Armor (since the NCR does just that to make their Heavy Troopers)

Opdatering: 26. juni kl. 10:03

Opdatering: 25. juni kl. 18:28

hotfix to patch OWB's odd Tank Progression bug, where at the end of the research line you'd end up with two tank types, stage 3 and 4, despite 4 being an upgrade to 3

Opdatering: 25. juni kl. 18:13

Updated with cleaner Tank localisation

Opdatering: 22. juni kl. 13:54

Updated to futureproof for changes made by Vehicles Rework as well as Air Rework

Opdatering: 20. juni kl. 20:29

Integrated several patches that only existed to ensure UTCM's code takes precedence by adding them to the descriptor.mod file.

Opdatering: 20. juni kl. 20:19

Rebalanced Fuel Consumption to be more in line with OWB's values instead of HOI4's

Opdatering: 17. juni kl. 0:05

-Modified some of the robots modules' fuel consumption (I was working off of HOI4's tank scaling not OWB's scaling while creating them, oops)

-Added the ability for Gecko and CnC support units to parachute (Eyebots literally float)

Opdatering: 15. juni kl. 3:27

TEME-UTCM: The last few updates have been finding more and more nations who "Probably shouldn't be using NCR Armor as Riot Gear" and converting them to use other high-end Enforcer gear, and adding LOC to them

UTCM: Fixed Specops Jetpacks, as well as various Reward Techs

Opdatering: 15. juni kl. 2:18