Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
11-20 van 72 items weergegeven
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Update: 26 jun om 10:08
door Zam138

Per community balancing requests, we've offloaded some of the build cost from PA and Robot equipment into the Module costs, as well as making modules optional for Power Armor (since the NCR does just that to make their Heavy Troopers)

Update: 26 jun om 10:03
door Zam138

Update: 25 jun om 18:28
door Zam138

hotfix to patch OWB's odd Tank Progression bug, where at the end of the research line you'd end up with two tank types, stage 3 and 4, despite 4 being an upgrade to 3

Update: 25 jun om 18:13
door Zam138

Updated with cleaner Tank localisation

Update: 22 jun om 13:54
door Zam138

Updated to futureproof for changes made by Vehicles Rework as well as Air Rework

Update: 20 jun om 20:29
door Zam138

Integrated several patches that only existed to ensure UTCM's code takes precedence by adding them to the descriptor.mod file.

Update: 20 jun om 20:19
door Zam138

Rebalanced Fuel Consumption to be more in line with OWB's values instead of HOI4's

Update: 17 jun om 0:05
door Zam138

-Modified some of the robots modules' fuel consumption (I was working off of HOI4's tank scaling not OWB's scaling while creating them, oops)

-Added the ability for Gecko and CnC support units to parachute (Eyebots literally float)

Update: 15 jun om 3:27
door Zam138

TEME-UTCM: The last few updates have been finding more and more nations who "Probably shouldn't be using NCR Armor as Riot Gear" and converting them to use other high-end Enforcer gear, and adding LOC to them

UTCM: Fixed Specops Jetpacks, as well as various Reward Techs

Update: 15 jun om 2:18
door Zam138