tModLoader

tModLoader

Turtle's L'il Absol Race
Showing 41-48 of 48 entries
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Update: 14 Apr @ 5:44am

Version 0.3.3
** New **
None

** Changes **
- Absol's default hitbox width reduced from 30px to 28px. This should help with some funny business on ropes where you couldn't fit in a 2 block wide hole on a rope.

** Fixes **
None

** Code/Internal **
None

Update: 13 Apr @ 1:15am

Version 0.3.2
** New **
None

** Changes **
None

** Fixes **
- Absol can no longer use moves while Cursed.

** Code/Internal **
None

Update: 12 Apr @ 6:37pm

Version 0.3.1
** New **
None

** Changes **
- Mod description no longer describes keybinds as 'Vanity Keybinds' because one of them is actually a significant functional key now.

** Fixes **
None

** Code/Internal **
None

Update: 12 Apr @ 4:11am

Version 0.3.0
** New **
- Added an innate Dangersense effect for Absol. You can toggle it on/off with a new keybind. It's enabled by default and will NOT show up as a buff while active. Existing characters may not get it applied by default.

** Changes **
- Updated mod description to reflect the new ability.

** Fixes **
- Fixed the walking toggle sound being positional. It's client-sided, and is now non-positional.

** Code/Internal **
None

Update: 11 Apr @ 8:12pm

Version 0.2.0 sees some sweeping balance changes. Mostly nerfs. Buffs are marked with a +, nerfs with a -, and things I can't really tell if they're buffs or nerfs, ~.
** New **
~ Added a config to modify the Global Move Cooldown, which affects the delay between any move's usages. 15 frames by default.
~ Added config 'Cooldown Multiplier' for Leer to modify how long Leer's internal cooldown is compared to the Global Move Cooldown.
~ Added config 'Pause Ticks' for Double Team to modify how long Absol can't move for when using Double Team.

** Changes **
~ Move config descriptions that mention times in ticks now list how many seconds their default value is an equivalent of.
+ Slash, Night Slash and Knock Off can now be aimed in any direction.
~ Their projectiles don't try to avoid spawning in walls any more, but have a melee collision check to prevent them hitting things through walls.
- Leer now has an internal cooldown that is by default 100% longer than other moves. This cooldown is NOT signified by a debuff, but also does not block the usage of other moves beyond the Global Move Cooldown time.
- Leer projectile lifetime is now 60 ticks instead of 180 (it was travelling WAYYYY too far before, but should still go offscreen at this amount).
- Leer's default damage boost is now 10%, instead of 15%.
- Absol can no longer start a move while already using an item.
- Double Team now shares the requirement to be grounded with Focus Energy and Swords Dance, alongside a small 'casting time'.
- Double Team duration is reduced to 45s instead of 60s.
+ The base damage of Slash and Night Slash has been raised to 24 from 20.
+ The base damage of Future Sight has been raised from 65 to 75.
- Swords Dance default damage boost reduced from 150% to 140%.
- Focus Energy default crit chance reduced from '1 in 2' to '1 in 3'.
+ Focus Energy's buff duration slightly increased from 30s to 45s.

** Fixes **
None

** Code/Internal **
None

Further feedback is welcome! Risk/reward is a careful balance, and I don't feel like I'm there yet, but one day will be!

Update: 11 Apr @ 5:57am

Version 0.1.2
** New **
None

** Changes **
- L'il Dragon dependency updated to v4.5.23.

** Fixes **
- Fixed items being held in the wrong spot when standing on a pedestal.

** Code/Internal **
- Added version check compat. with L'il Dragon mod.

Update: 11 Apr @ 1:45am

Version 0.1.1
** New **
None

** Changes **
- Steam didn't like the funny 'e' in the word 'Pokemon' so I just used a normal 'e' now.

** Fixes **
None

** Code/Internal **
None

Update: 11 Apr @ 1:43am

Version 0.1.0
** New **
- Love the little guy~

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Please let me know your feedback! I am very aware this mod is probably super unbalanced.