tModLoader

tModLoader

Turtle's L'il Absol Race
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Update: 19 Jul @ 11:56pm

Version 0.6.12
** New **
None

** Changes **
- Absol's wings will now render in afterimages.
- L'il Dragon dependency raised to support the above change.

** Fixes **
None

** Code/Internal **
None

Update: 19 Jul @ 8:56am

Version 0.6.11
** New **
None

** Changes **
- Bumped PokeLib and L'il Dragon dependencies.

** Fixes **
None

** Code/Internal **
- Adjusted some data object code for the latest PokeLib and L'il Dragon codebase updates.

Update: 18 Jul @ 8:36pm

Version 0.6.10
** New **
None

** Changes **
None

** Fixes **
- Fixed Absol being able to crouch when crouching is disabled in the L'il Dragon config.

** Code/Internal **
None

Update: 18 Jul @ 6:59pm

Version 0.6.9
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Small cleanups.
I swear they're important. For performance.

Update: 11 Jul @ 4:37am

Version 0.6.8
** New **
None

** Changes **
- Now depends on L'il Dragon v4.10.5.
- Two-way dependency between PokeLib and this updated again. Sooorryyyy but big things are happening!

** Fixes **
- Using slightly more compatible code for checking the player's gravity flip or direction flip state when rendering.

** Code/Internal **
- Moved some of the common rendering code over to PokeLib.
- Removed AbsolGlobalItem. Now in PokeLib.
- Some behind-the-scenes asset stuff. Shhhh...

Update: 10 Jul @ 5:48am

Version 0.6.7
** New **
None

** Changes **
- Two-way dependency updated for Absol and this mod.

** Fixes **
None

** Code/Internal **
- Fix PokeDataObjectAbsol using GetType instead of stateIndex for AnimState comparisons in DecideEmote. Also some optimisation in the code structure.

Update: 9 Jul @ 9:24pm

Version 0.6.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Optimisations by moving some code away from AbsolPlayer and into the Absol race object where possible, to reduce unnecessary IsAbsol checks and do things the way MrPlague intended.
Should cause no difference in your gameplay!

Update: 9 Jul @ 5:56am

Version 0.6.5
** New **
None

** Changes **
- The walk hotkey and emote hotkeys have been moved to PokeLib! You may need to rebind these keys. Sorry!
- Two-way dependency between Absol and PokeLib updated to require this version, to prevent jank if one mod updates but the other doesn't.
- The 'Global Move Cooldown' config has moved to PokeLib.

** Fixes **
None

** Code/Internal **
- Migrating even more functionality over to PokeLib.

Update: 9 Jul @ 1:47am

Version 0.6.4
** New **
None

** Changes **
None

** Fixes **
- I miiiight have left a debug log in the last update?

** Code/Internal **
- Migrating more functionality over to PokeLib. You shouldn't notice anything different!

Update: 8 Jul @ 3:14am

Version 0.6.3
** New **
None

** Changes **
None

** Fixes **
- Absol's current emote should now properly sync when other players join a game while Absol is emoting, or if a player approaches Absol from an unloaded area of the map.

** Code/Internal **
- AnimState.isEmote is now emoteIndex and is an AbsolPlayer.EmotesIndex type representing the emote index of the emote that the animstate represents, if any. Sets to AbsolPlayer.EmotesIndex.Null by default. Used for new networking stuff.
- AnimState now has a property IsEmote to replace the functionality that the old variable was fulfilling.