tModLoader

tModLoader

Turtle's L'il Absol Race
Showing 31-40 of 48 entries
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Update: 5 May @ 2:14am

Version 0.4.3
** New **
None

** Changes **
None

** Fixes **
- Fixed Perish Song's debuff not working in multiplayer sometimes. Unsure of the root cause, but reducing the duration and instead making the duration reset itself seems to work.

** Code/Internal **
None

Update: 22 Apr @ 6:20pm

Version 0.4.2
** New **
None

** Changes **
- Changed mod description to remove the unbalanced warning. I think we're in an OK spot now.

** Fixes **
None

** Code/Internal **
None

Update: 20 Apr @ 11:30pm

Version 0.4.1 - Overall increasing the power of Absol's attacking moves.
** New **
None

** Changes **
- Knock Off's base damage increased to 16 from 12.
- Future Sight's cooldown reduced from 6 seconds to 5 seconds.
- Slash and Night Slash's base damage increased to 25 from 24.
- Quick Attack's base damage increased to 20 from 15.
- Sucker Punch's base damage increased to 38 from 35.

** Fixes **
- Fixed the Absol Bridle rendering being buggy when Absol's eye state changes.

** Code/Internal **
None

Update: 19 Apr @ 5:34pm

Version 0.4.0
** New **
- Move size configs have been added for Slash, Night Slash and Knock Off. These will scale the visual and functional size of their respective moves, making their hitboxes bigger and also increasing the distance from Absol that they spawn at.

** Changes **
- Melee moves should now follow Absol rather than staying in place.
- Absol's angry expression can now be overridden by vanilla eye states that aren't the default, such as being blinded forcing the player's eye to close.

** Fixes **
None

** Code/Internal **
- Renamed AbsolItemCommon to AbsolUtil.

Update: 18 Apr @ 4:36am

Version 0.3.9
** New **
None

** Changes **
- Future Sight's base damage raised from 75 to 85.
- Future Sight's crit boost now lasts only 3 seconds instead of 4, but guarantees crits all of the time instead of only half of the time.
- Sucker Punch's cooldown has been reduced from 3s to 2s.
- Sucker Punch now requires Absol to be grounded before its cooldown can finish, similar to Quick Attack.

** Fixes **
None

** Code/Internal **
None

Update: 16 Apr @ 10:41pm

Version 0.3.8
** New **
None

** Changes **
- Focus Energy base duration reduced from 45s to 30s.

** Fixes **
None

** Code/Internal **
None

Update: 16 Apr @ 8:26pm

Version 0.3.7
** New **
None

** Changes **
- Tweaked the mod description a bit to clarify dependencies.
- Swords Dance damage boost reduced from 40% to 35%.

** Fixes **
None

** Code/Internal **
None

Update: 16 Apr @ 4:12am

Version 0.3.6
** New **
None

** Changes **
- Sucker Punch's description is a bit more 'correct' regarding how it works.
- The particle effects spawned by Swords Dance and Focus Energy were swapped. I feel like yellow just makes more sense for Focus Energy.

** Fixes **
None

** Code/Internal **
None

Update: 14 Apr @ 8:44pm

Version 0.3.5
** New **
None

** Changes **
- Quick Attack's move book now only uses 1 Swiftness Potion instead of 2.

** Fixes **
- Fixed Quick Attack's cooldown tooltip saying its recharge starts when touching the ground, when it actually can only FINISH when touching the ground.

** Code/Internal **
None

Update: 14 Apr @ 5:00pm

Version 0.3.4
** New **
None

** Changes **
None

** Fixes **
- Fixed some odd interactions between Detect, Double Team and Sucker Punch, where one move's immunity time would override another's. This now uses a priority system to determine who gets their effect triggered, in order of Detect > Sucker Punch > Double Team.

** Code/Internal **
None