tModLoader

tModLoader

Turtle's L'il Absol Race
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Update: 7 Jul @ 1:57am

Version 0.6.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Minor code optimisations.
- IsAbsol in AbsolPlayer no longer requires Mod to be provided- just uses nameof(TurtlesLilAbsolRace) instead since that'll be the only value ever given anyways.
- Add check for AbsolGlobalItem.GetFrameOffset to check IsAbsol, just in case. In practice, it shouldn't have any gameplay impact, but it saves some unnecessary operations on non-absol players.

Update: 6 Jul @ 5:26am

Version 0.6.1
** New **
None

** Changes **
None

** Fixes **
- Cleared some console logging that was left in from development of the last update. Oops!

** Code/Internal **
None

Update: 6 Jul @ 5:21am

Version 0.6.0 - A large refactor to support a code library mod for all the move stuff, to make future Pokemon races more accessible to develop!
As there is no actual new content, I won't be bumping the major version, but know that this update took a lot of effort to make!
** New **
None

** Changes **
- Now using Turtle's PokeLib! As a player, you shouldn't really notice any differences. I've done my best to try and keep all data intact, but I do suggest you remove any Vitamin items or Forgetful move books you have lying around, as the Absol-specific ones will be deleted in a future update in favour of the PokeLib vitamins instead!
This code library should help pave the way for any future Pokemon races I or others make. Don't hold your breath, though.

** Fixes **
None

** Code/Internal **
- Moves are now stored using namespaces like TurtlesLilAbsolRace/AbsolMoveDetect instead of integer values derived from an enum. This way, things are easier to expand upon with the new code library.
Existing characters *should* keep all of their learnt moves without any issues.

At some point in the future, I will be removing the 'migration' code responsible for maintaining save data from old characters, so if you want to keep your move power and learned moves, please load your characters at least once!

Update: 2 Jul @ 2:55am

Version 0.5.6
** New **
None

** Changes **
- All vitamins now use item rarities to better indicate their point in progression.

** Fixes **
None

** Code/Internal **
None

Update: 22 Jun @ 12:35am

Version 0.5.5
** New **
- Custom NPC dialogue for that one line the Goblin Tinkerer says when you rescue him and he calls you a 'human'.
- Imported a few other custom NPC dialogues from the L'il Dragon mod.
I probably won't write up any custom dialogue specific to Absol, for now.

** Changes **
- Bumped L'il Dragon dependency up to v4.9.1.

** Fixes **
None

** Code/Internal **
None

Update: 30 May @ 2:52am

Version 0.5.4
** New **
None

** Changes **
- Race mount size config now supports negative values.

** Fixes **
None

** Code/Internal **
None

Update: 22 May @ 1:14am

Version 0.5.3
** New **
None

** Changes **
None

** Fixes **
- Fixed the minimap icon not using the same shader logic as the in-world sprites. In other words, dyes should work properly now.

** Code/Internal **
None

Update: 14 May @ 2:11am

Version 0.5.2
** New **
None

** Changes **
- Some move book descriptions now mention 'Can be used while using items.' in accordance with the below change.
- Some moves can now be used while also using an item. A full list of moves that can now be used while also using an item is below:
Leer
Quick Attack
Sucker Punch
Taunt
Future Sight
Perish Song

** Fixes **
None

** Code/Internal **
None

Update: 11 May @ 5:28pm

Version 0.5.1
** New **
None

** Changes **
- Absol can now use moves that require you to be grounded, while mounted on another player.

** Fixes **
None

** Code/Internal **
None

Update: 10 May @ 7:10am

Version 0.5.0
Using moves like Swords Dance and Focus Energy on harder difficulties can be a real burden, so I'm raising their durations a little to make up for the risk.
Some other moves are getting a bit of love too, plus you can now use emotes while mounted!

** New **
None

** Changes **
~ Absol can now emote while mounted on another player.
+ Absol now gets +51 jump force (about +1 block).
+ Detect's cooldown reduced from 10s to 9s.
+ Detect's wait time increased from 20 ticks to 25 ticks (easier to trigger)
+ Focus Energy's buff time increased from 30s to 40s.
+ Future Sight's base damage raised from 85 to 88.
+ Future Sight's projectile size increased from 256px to 320px (diameter. 128px to 160px radius). This was 16 blocks, now 20 blocks across.
- Future Sight's collision check now properly uses a circle instead of a square, to match the visual. This covers less area as a result.
+ Swords Dance buff time increased from 15s to 20s.

** Fixes **
- I guess future sight using a circle is technically a fix as much as it's a nerf.

** Code/Internal **
None