Tabletop Simulator

Tabletop Simulator

Lobotomy Corporation Tabletop Game
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Update: 27 May @ 9:39pm

Lobotomy Corporation Quality of Life Update


Brand New Facility:
The entire map of the facility has been rebuilt using in game files from Lobotomy Corporation itself, each room, hallway, and elevator has been crafted layer by layer so that the facility can look its best. Additionally arrow markers have been placed between rooms in order to signify valid movements employees and entities can take as they move from room to room.

Update: 26 May @ 3:30pm

Update: 25 May @ 2:49pm

Lobotomy Corporation 1.4

Temporal Incursion Update




New HE:
Clockwork-Time-Roly-Poly

New WAW:
The Price of Silence
Time Duck



Change to LOB Economy:
Normally all stats cost 1 LOB to increase, but due to the recent economic freedoms managers have due to EGO and Managerial notes no longer bogging down the LOB economy we have decided that gaining late game levels of stats should be more difficult to acquire early on. These are the new LOB costs for levels on employee stats.

II:1 LOB
III:1 LOB
IV:2 LOB
V:2 LOB
EX:2 LOB

Hiring Employee Cost:2 LOB




Highlighting Employees:
There is now a tool on the top right of each players board, this will allow players place a standee on it and create a highlight that matches their player color. This will allow players to keep track of their employees far more efficiently




Rulebook Changes:
Added a clause in the rulebook that describes in detail that swapping EGO after attacking in the 1st combat phase that cycle forfeits any ability to attack in the 2nd combat phase if swapping to/from an EGO that attacks “Once per cycle”
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Changed the wording of a “Bad” work result in the rule book to be accurate to the tabletop
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Reworded the Rush keyword description in the rulebook so it doesn’t sound like it procs twice in any room
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Added a section of the rule book that explains tools further




Minor Fixes and Changes
All abnormality containment cells have been named so that when flipped over you can tell which abnormality is which in reference to its codex cards. This should help the new manager experience significantly.
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The note cards on the GM table have been updated to the new cards, as well as corrected terminology in the “Abnormality Cells” card referring to ALEPH and WAW as the same deck
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Theresia has had an unlock requirement fixed for incorrect terminology
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Binah missions have been fixed for a typo with the capitalization of the work EGO
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The Process of Understanding has had its behavior fixed for a typo
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The Road Home, Scaredy Cat, Warm-Hearted Woodsman, and Scarecrow Searching for Wisdom have all been given the <Friend> Allegiance.
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Snow Whites Apple had its managerial notes fixed for incorrect damage numbers
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Grave of Cherry Blossom managerial notes have been reworded
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The Dossier for the Hermit of the Azure Forest has been updated to include spawn location in the triggers
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The Standee for Drifting Fox has been corrected to display the appropriate amount of durability mentioned in the dossier and managerial notes
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Today’s Shy Look has been fixed for a typo in its managerial notes
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Dreaming Electric Sheep has had an ability added to its dossier
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Scorched Girl Dossier has been corrected for a typo
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Express Train to Hell has been fixed for a typo
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9:2 EGO Armor has been given a cap to the amount of candles that can exist in the facility at one time.
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Silent Girl’s Dossier has been updated to include an additional ability that gives further context on its mechanics
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The Red Mist Phase 2 Dossier was fixed for a typo
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Draining Roots EGO armor was nerfed from adding +4 health cap after each entity suppressed by the user, now it adds +3 instead.
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Skin Prophet EGO gift was buffed to give +2 Insight work bonus instead of +1
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Wingbeat EGO weapons has had its damage buffed
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Soda EGO weapons has had its damage buffed
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Penitence EGO weapons has had its damage buffed
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Scorched Girl EGO armor has been updated
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All forms of the Mountain of Smiling Bodies now gain progress towards the next form by being in the same room with a slain entity instead of having to kill them itself

Update: 18 May @ 12:49pm

Update: 18 May @ 9:46am

Update: 15 May @ 11:18am

Update: 14 May @ 6:53pm

Update: 14 May @ 1:27pm

Update: 13 May @ 9:05pm

Update: 13 May @ 8:46pm