Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic Replenishment
Mostrando 1-10 de 10 aportaciones
Actualización: 24 AGO a las 2:05

- Fixed an oversight where mustering and garrison bonuses stacked by removing mustering bonus. this removes replenishment when mustering outside of settlement. to correct this logical fallacy, switch to camp stance for replenishment and then recruit.

- In turn, added camp stance to all factions to allow replenishment when mustering outside of settlements by camping first.

- Added 50% cost to mustering to match with camping

- Added 100% ambush stance to camp to compensate

- Removed some redundant values

Actualización: 10 AGO a las 8:04

- Ensured replenishment won't happen for non camped/garrisoned in late high tier settlements (2)

Actualización: 10 AGO a las 4:06

- Ensured replenishment won't happen for non camped/garrisoned in late high tier settlements

Actualización: 10 AGO a las 3:51

- Added some missing settlements

Actualización: 9 AGO a las 14:47

- Values corrections to disallow replenishment

Actualización: 9 AGO a las 6:25

- Fixed garrisons not replenishing
- Restored unrecruitable replenishment
- Removed base bonus with links to settlement buildings as well
- Restored vampire channeling stance

Actualización: 2 AGO a las 13:12

- Rolled back black ark's replenishment since it allows to bypass the recruitable condition for replenishment.

Actualización: 2 AGO a las 2:43

- Allowed black ark replenishment in foreign territory only when encamped/mustering (unlinked to recruitable units)
- Reduced black ark's range to balance

Actualización: 13 JUL a las 12:44

Major Overhaul

- Truly removed replenishment unless garrisoned or encamped
- Replenishment is now 50% base for recruitable units only and can be enhanced by military infrastructure with 10% for each tier
- Added lords and heroes 20% replenishment effect

Actualización: 15 MAR a las 14:33