Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic Replenishment
26 Comments
mr.napop  [author] 9 Aug @ 7:53am 
Hey man, thank you very much for your observation! fixed garrisons not replenishing (major oversight by my part), and removed the recruitable condition for a submod.
Drednes The Eternal 6 Aug @ 3:27am 
good idea but its too much of a pain to work with when we cant move only units around,it makes the ai very weak in some cases and makes the player fight against a system thats already bare bones

and for some reason it prevents garrisons from gaining health,a massive pain in the ass when im expecting that a garrison will heal and when in 20 turns i get attacked and the units are still on 10% thats where it crosses the line into a entire province ender late game

example is i have karak drak (north dwarfs) for 50+ turns and upgraded it to T5 and the units are still at turn 119 at 1% while chaos attacked with 4 full stacks,im fucking mad to say the least
vinterkrigare 4 Aug @ 8:15am 
I have, still no go.
THX fo your att.
CaptainKampfkeks 23 Jul @ 10:12pm 
Have you tried unsubscribing and resubscribing?
vinterkrigare 23 Jul @ 6:59am 
mr.napop, it`s in the CA mod manager. where it dl:s but does not activate. There is a greyed out cloud icon to the right there. In KMM it does not appear at all.
mr.napop  [author] 23 Jul @ 4:28am 
Don't know what this even means, you're talking about CA mod manager or KMM? where do you see it's done via cloud? tried updating the mod see if that works.
vinterkrigare 23 Jul @ 3:23am 
mr.napop, I tried to dl this after update and saw in the mod manager that it`s done via Cloud and cannot be activated. I don`t have Cloud. Is it possible to make the dl like it was earlier, no Cloud?
mr.napop  [author] 16 Jul @ 8:15am 
You don't have to have military buildings, just the ones recruiting the units that need replenishing, High Elves archers can replenish without the military building since they are recruited via the main settlement.

By ruin dwelling you mean skaven under cities? yea they don't replenish, as they don't have any unit recruiting buildings, and the region is still controlled by another faction.
Houshmandzadeh 15 Jul @ 3:04pm 
Thanks, but I have already deleted this from my mod collection. The earlier version was better. This new version really punishes ruin-dwelling and also punishes those factions that don't necessarily need a military building to create armies, such as High Elves. Hard pass.
mr.napop  [author] 15 Jul @ 2:53pm 
Hey man thanks, appreciate your feedback.

It's more hardcore yes, but my intention with the latest update was to enhance realism and strategic depth, as It makes more sense that replenishment for a specific unit type would only occur where the necessary military building for that unit is present in the province, and you'll already have the corresponding building since you recruited it, aside from starting army units, which makes them much more unique and precious.

The military building replenishment bonus with the base 50% (40%+10% first military building) means you can very quickly get to 100% replenishment for recruitable units, to compensate this restriction, so its 'easier' if you have those buildings located at the front province.
Houshmandzadeh 15 Jul @ 1:31pm 
This was a good mod. Then it got screwed up by only allowing replenishment if a military building is present. The earlier version was better.
vinterkrigare 15 Jul @ 1:36am 
That`s very good news, Mr.Napop. THX fo your attn..
mr.napop  [author] 13 Jul @ 12:50pm 
Hey man i've reworked the mod as you suggested, now the replenishment will solely happen upon encampment or garrisoned, and took it further by enabling replenishment only for recruitable units and is enhanced by military infrastructure. Thanks for the encouragement!
vinterkrigare 3 Jul @ 8:59am 
I see, as long as Repanse had no bonuses it WADs but as soon as she got a tiny 5% bonus replenishment reverts to vanilla style. This, IMO, should be changed so that bonuses apply only when garrisoned/encamped. THX for your attn.
mr.napop  [author] 3 Jul @ 1:42am 
Yea I didn't remove those, just the base replenishment bonus and farms.
vinterkrigare 3 Jul @ 12:36am 
Yes, I have agents and techs boosting replenishment. Playing with Repanse.
mr.napop  [author] 3 Jul @ 12:06am 
Do you have an agent boosting replenishment/invested in replenishment skill/built some building with replenishment effect/researched some technology with replenishment effect/performed some ritual with replenishment effect?

Who are you playing with?
vinterkrigare 2 Jul @ 12:18pm 
I can replenish troops anywhere, not only when encamped/garrisoned.
mr.napop  [author] 2 Jul @ 5:48am 
Thanks you!
Not playing WH3 so no plans at the moment.

what exactly doesn't work anymore?
vinterkrigare 2 Jul @ 2:36am 
Doesn`t work for me anymore. I`m on Win7 still, if it matters.
vinterkrigare 29 Jun @ 12:31pm 
Any plans for a WH 3 version? I use this mod in WH 2 and I really like it.
mr.napop  [author] 22 Mar @ 3:02am 
Hello friend I'm very glad you like it!

The strategic aspect is definitely the most fun and engaging as it loads the game with immersion and meaning, invoking thoughtful planning.

Population Mechanic is indeed the core strategic and immersive mod so everything must align with it.

Thank you for your kind words, enjoy!
VModBAddict 21 Mar @ 12:00pm 
Another thanks from me - I run a lot of your mods, and love how they make the game make more sense and deepen the strategic aspects of game play. Also great how you deliberately pair with Population Mechanic which is a must-have for me
mr.napop  [author] 18 Mar @ 1:49am 
Thank you! Yes the overly fantastical and comic style is exactly what refrained me from moving to wh3. I'm happy you like it, have fun!
NightHawk 17 Mar @ 9:37pm 
I also prefer wh2, and I appreciate others still playing and modding it. Thanks for your work.
manolo 17 Mar @ 8:00am 
thank you for modding wh2, i tried wh3 but cant stand the comic style with the bad pop ins so im back on wh2.

much love