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and for some reason it prevents garrisons from gaining health,a massive pain in the ass when im expecting that a garrison will heal and when in 20 turns i get attacked and the units are still on 10% thats where it crosses the line into a entire province ender late game
example is i have karak drak (north dwarfs) for 50+ turns and upgraded it to T5 and the units are still at turn 119 at 1% while chaos attacked with 4 full stacks,im fucking mad to say the least
THX fo your att.
By ruin dwelling you mean skaven under cities? yea they don't replenish, as they don't have any unit recruiting buildings, and the region is still controlled by another faction.
It's more hardcore yes, but my intention with the latest update was to enhance realism and strategic depth, as It makes more sense that replenishment for a specific unit type would only occur where the necessary military building for that unit is present in the province, and you'll already have the corresponding building since you recruited it, aside from starting army units, which makes them much more unique and precious.
The military building replenishment bonus with the base 50% (40%+10% first military building) means you can very quickly get to 100% replenishment for recruitable units, to compensate this restriction, so its 'easier' if you have those buildings located at the front province.
Who are you playing with?
Not playing WH3 so no plans at the moment.
what exactly doesn't work anymore?
The strategic aspect is definitely the most fun and engaging as it loads the game with immersion and meaning, invoking thoughtful planning.
Population Mechanic is indeed the core strategic and immersive mod so everything must align with it.
Thank you for your kind words, enjoy!
much love