Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic Replenishment
1-10 van 10 items weergegeven
Update: 24 aug om 2:05

- Fixed an oversight where mustering and garrison bonuses stacked by removing mustering bonus. this removes replenishment when mustering outside of settlement. to correct this logical fallacy, switch to camp stance for replenishment and then recruit.

- In turn, added camp stance to all factions to allow replenishment when mustering outside of settlements by camping first.

- Added 50% cost to mustering to match with camping

- Added 100% ambush stance to camp to compensate

- Removed some redundant values

Update: 10 aug om 8:04

- Ensured replenishment won't happen for non camped/garrisoned in late high tier settlements (2)

Update: 10 aug om 4:06

- Ensured replenishment won't happen for non camped/garrisoned in late high tier settlements

Update: 10 aug om 3:51

- Added some missing settlements

Update: 9 aug om 14:47

- Values corrections to disallow replenishment

Update: 9 aug om 6:25

- Fixed garrisons not replenishing
- Restored unrecruitable replenishment
- Removed base bonus with links to settlement buildings as well
- Restored vampire channeling stance

Update: 2 aug om 13:12

- Rolled back black ark's replenishment since it allows to bypass the recruitable condition for replenishment.

Update: 2 aug om 2:43

- Allowed black ark replenishment in foreign territory only when encamped/mustering (unlinked to recruitable units)
- Reduced black ark's range to balance

Update: 13 jul om 12:44

Major Overhaul

- Truly removed replenishment unless garrisoned or encamped
- Replenishment is now 50% base for recruitable units only and can be enhanced by military infrastructure with 10% for each tier
- Added lords and heroes 20% replenishment effect

Update: 15 mrt om 14:33