Squad
[KOTH] King Of The Hill
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Update: 31 Aug @ 6:53pm

V1.4.2

- Fix issue loading external assets from SuperMod in KOTH store

Update: 16 Jul @ 7:24am

V1.4.1

- Improve KOTH Logging for SquadJS integration
- Minor skin fixes
- Update Prestige warning grammar

Update: 13 Jul @ 3:02pm

V1.4

- New layers added :
GooseBay_KOTH_Seed_v1
Logar_KOTH_Seed_v1
Narva_KOTH_Seed_v1
Fallujah_KOTH_v2
Sanxian_KOTH_v2
- Added Prestige System
At level 100 you may talk to the Welcome vendor and in the Koth Panel tab - click Prestige. This sets your account to Prestige : 1, Level 0, $1000 and your permabuys will be removed. You will then have access to Prestige 1 content, including weapon variants and skins. More content to come in future hot fix versions/store updates. Prestige is *not* mandatory.
- Cleaned up and updated UI - added icons above heads of players/bots, matching team color / added hab icon for MSV, matching team color
- Updated Welcome Store UI - Koth Panel buttons added for Prestige, ReEquip Loadout, Refund Loadout. Now shows current Loadout and Permas
- Small improvements made to bots
- Minor fixes and improvements

Update: 14 Jun @ 5:02pm

to 1.3.2

Update: 14 Jun @ 12:35pm

Update: 14 Jun @ 11:21am

Update: 6 Jun @ 10:24pm

V1.3.2

- New seed layers :
Mutaha_KOTH_Seed_v1
Sumari_KOTH_Seed_v1
- Added seeding bot icons to map
- Added 20m protection zone to bot spawners to prevent direct farming
This will destroy bullets, prevent players from entering the area or from building deployables in the area
- Added KOTH tower to Gorodok seed layer
- Fixed : No deployables NPC on PPG layer
- Updated Store UI - changed font, added info to Welcome store *Known issue - some longer weapon descriptions overlap Weapon Level text*
- Improved weapon progression UI - now shows as Weapon Level
- Cleaned up files in preparation for UE5
- Minor fixes and improvements

Update: 25 May @ 9:06am

hotfix, again

Update: 25 May @ 7:36am

1.3.1.1 Hotfix Weapon Progression

Update: 25 May @ 4:48am

V1.3.1

- Fixed navigation zones of bots so that they spawn and move appropriately
- Reverted UI color changes
- Fixed deployables so that quantities greater than 1 show in inventory and are usable
- Other minor changes

*Store Config update in progress for Specials store. Will be split into much smaller families - some will remain multi-tier, while others converted to single item*