Squad
[KOTH] King Of The Hill (UE5)
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Update: 25 May @ 4:48am

V1.3.1

- Fixed navigation zones of bots so that they spawn and move appropriately
- Reverted UI color changes
- Fixed deployables so that quantities greater than 1 show in inventory and are usable
- Other minor changes

*Store Config update in progress for Specials store. Will be split into much smaller families - some will remain multi-tier, while others converted to single item*

Update: 24 May @ 10:31am

V1.3

- New seed layers :
Sanxian_KOTH_Seed_v1
Kokan_KOTH_Seed_v1
Tallil_KOTH_Seed_v1
Gorodok_KOTH_Seed_v1 (may need minor hotfix)
Yehorivka_KOTH_Seed_v1
- Added Seeding Mode with bots + includes the third faction (Indfor is bots only at the moment)
Bot quantities (10 blue/10red/10green) scale based on numbers of players. As more players join, bot numbers get reduced - at 50 players, bot quantity is 0.
- Added a welcome screen for those joining a KOTH game for the first time - pushed automatically when save is created
- Added store icons to map
- Added question mark over head of Welcome Store NPC (Info/Community guy with the clipboard)
- Added a KOTH Panel tab to Welcome Store for clearing / refunding loadout. Will be used for more functions in the future
- Voiceover volume linked to UI volume setting in menu. Improved VO frequency to be less often and less intrusive
- Changed Bluefor WPMC flag to USA flag
- Recolored MSV to be easier to distinguish for those with red-green color blindness. The red is now much brighter
- Added weapon progression, with unlock milestones
Weapons in multi-tier families now require progression to unlock. You?ll start with the base weapon and unlock higher-tier versions by earning Weapon XP.
This does not apply to families that only contain a single weapon.
*This is just the first iteration. There will probably be many more, including adding skins and attachment variants.*
- Integrated Mod Loader for external content
More info will be provided soon
- Minor bug fixes and tweaks

Update: 13 May @ 2:13am

Update: 13 May @ 12:11am

Update: 12 May @ 10:41pm

V1.2.5

- Fixed End of Game Rewards (they're back!)
- Updated store configs to address multiple GLs not spawning launcher attachments
All GLs in store should now be functioning as expected
- Increased headshot damage to instakill player
- Added new Command voice over lines, voiced by Commander Carnage
Bluefor v/o lines currently apply to all factions. Redford v/o lines coming soon.
We're still looking for someone to voice Indfor
- Added minor fixes to parachutes (Halo Jumps)

Update: 9 May @ 12:19am

V1.2.4

- Adjusted fall damage
- Added to Special Store : Flashbang (single), 9-Banger (9 count continuous flashbang)
- Added GL to Special Store (Grenadier - perk locked) : M320 - Flashbang, MGL - Flashbang
- Added Perk : Anti-Flash Goggles
- Added To Spawn Menu/Store : Halo Jump
Let's you deploy randomly over the zone with a deployable parachute.
(Default) Space bar to deploy chute and (Sprint) + movement to control descent
- Player animations reverted to pre-ICO (leaning, etc)
- Minor bug fixes

Update: 30 Apr @ 2:53am

V1.2.3

- TK penalty will no longer apply to pilot when helicopter crash instantly kills passengers
*Known issue* - TK penalty will still be applied if helicopter containing passengers crashes over water
- Added list of steam64 IDs of actively registered players on each KOTH server - for use with SquadJS. This is a prerequisite to addressing some of the save issues being experienced within the linked economy servers.
- Fixed UI scaling for several store items when adding modded content

Update: 27 Apr @ 10:45pm

v1.2.2
-Mutaha_KOTH_v1 - added missing MSV NPC for Bluefor
-Sanxian_KOTH_Seed - moved the protection zone so that it does not overlap obj zone

Update: 27 Apr @ 3:44pm

v1.2.1
- Hotfix for player saves not loading with 1.2

Update: 27 Apr @ 2:45pm

rollback for hotfix