Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Weapons & Armor
Showing 1-10 of 30 entries
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Update: 25 Oct @ 11:58pm

v4.10
- Melee weapons now have reduced damage scaling according to skill level.

Update: 22 Oct @ 4:43pm

Version 4.00
- Armor now protects health, even when Stamina is depleted. Meaning, attacks exceeding defense rating will cause damage, partially mitigated by armor, and attacks not exceeding armor defense will cause very little damage.
- Removed leather boots, now default. Will come back to this later.
- Added Lord of Hell houndskull helmets.
- Added Skalitz shields.
- Added Raven crossbow.

Update: 12 Oct @ 8:37pm

Version 3.50
- Added DLC Miser & Brigandine w/ Plate cuirass.
- Slight rebalance of some longsword values to better accommodate newer DLC longswords.
- Increased defense values for Kuttenberg armor.

Update: 13 Sep @ 4:44pm

v3.41
- Fixed Fine Bolts.

Update: 13 Sep @ 11:35am

v3.4
- Added Forge DLC

Update: 1 Aug @ 6:38pm

v3.3
- Added Caftans.
- Added Training Weapons.
- Increased Stab damage on Executioner Axe

Update: 1 Aug @ 6:27pm

Needs Re-Upload, see v3.3

Update: 27 Jun @ 9:35am

Version 3.24
- Reduced and rebalanced defense values on Mail and Padded armors.

Update: 18 Jun @ 3:55pm

Version 3.23
- Billhook (spear) is now viable as a couched lance on Horseback.
- Ash Village Bow updated.
- Bow weights reorganized according to draw strength.

Update: 9 Jun @ 2:18pm

Version 3.22
- Radzig sword variants can now be crafted to T4, therefore RWA's T3 compensation no longer works and has been corrected.
- Hunting projectiles have been buffed, now have the highest combined damage of any arrow or bolt, but ineffective vs armor.
- Hunting sword damage values have been tweaked to better reflect their models.