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The reason I left Nexus is because they recently banned my Bromance mod, and so I felt it was time to leave Nexus, at least, as a modder. I'm currently uploading my catalogue to ModHQ, and maybe some others - dependent on how I see their moderation policies, malware detection, and whether or not they actually host mods.
KCD2's load order is determined, by default, alphabetically. So, if you change the mod folder or pak file name (i forget which matters most), the game will load it respective of its name. However, all of my mods will always be compatible with each other - so you don't ever have to worry about load order between them. Therefore, yeah, you can just use Workshop.
I don't get how some of these chodes can come at you so aggresively ~ pickin at your work and challenging why you made this call or that call... I'll never understand that level of entitlement. They're a very loud but insignificant minority. Guys like you are keeping the modding community alive right now and i'm not the only one who's very grateful for that.
anyway man i was just cruising through and thought I'd thank you before i fired the game up.
also it looks like you pulled off of nexus mods? did i get that right?
Chat GPT's been telling me the only way to influence mod load order was through a site like nexusmods. Is he lying to me again?
should i uninstall all of your work on nexus and resubscribe here? I really only play your mods and a handful of others that affect experience/maces/polearms/LDpotions.
https://www.nexusmods.com/kingdomcomedeliverance2/mods/2233
https://www.nexusmods.com/kingdomcomedeliverance2/mods/1014?tab=posts&BH=0
The new weapons require more materials to farm and are available much later in the gameplay, but they aren't clearly superior in this mod. I understand that they aren't OP weapons; that would compromise the mod's realism. However, I think that given that they're Henry's Forge masterpieces, they should have better stats, especially in defense and durability.