Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Weapons & Armor
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Update: 3 May @ 7:30am

RWA v3.0 New Projectile Rules:

Projectile rules are based on how RWA scales armor differently than default KCD2. RWA scales armor based on real-world functionality, thus, all armors are effective at absorbing or deflecting Slash damage, but less so Stab, and even less so Smash. These new rules will incentivize the use of different projectiles for different situations, rather than using one projectile type as catch-all.

- Smash/Stab ratio for Plate in RWA is roughly 2/3, compared to 1/4 in KCD2.
- Damage scaling for Smash/Stab/Slash: -15/0/+15

Slash: 'Broadhead' will always scale higher (+15), doing more damage to unarmored targets but significantly less to armored targets.
- Wounding arrows/bolts.
- Black Arrows.

Stab: 'Needle Bodkin' will be the median damage (0), and not specialized against any target.
- Long-range arrows.
- Sharpshooter bolts.
- Fine Bolts.
- Non-specialized arrows/bolts.

Smash: 'Bodkin' will always scale lower (-15), doing less damage to unarmored targets but significantly more to armored targets.
- Piercing arrows/bolts.

Hybrid: will scale multiple damage types.
- Hunting arrows/bolts, very effective vs unarmored, ineffective vs armored.
- Ball ammunition, very effective vs unarmored, light or medium armor, and moderately effective vs Plate.

Outlier:
- Scattershot deals massive Slash damage, effective vs unarmored and light armor.

Additional changes:
- Limb damage lowered to 0.5

Update: 30 Apr @ 5:03pm

- Reworked specialized projectiles, now only do one damage type according to specialty.

Update: 27 Apr @ 1:55pm

Version 2.43
- Corrected inconsistencies with Hunting Bolt and Arrows. Normal 75, Enhanced 85.
- Radzig non-epilogue swords are all 77 Attack, no need to reforge until Epilogue.
- Changed Devil's longsword values to match texture model (broad).

Update: 4 Apr @ 1:46pm

Lowered top end crossbow damage.

Update: 30 Mar @ 4:50pm

RWA v2.41:
- Rebalanced ranged weapons and their projectiles.
- Rebalanced some helmets and plate arms that were inconsistent with other armor of equal quality.

Update: 28 Mar @ 5:58pm

RWA v2.4:
-Added Knee Boots.

Update: 26 Mar @ 8:15am

RWA v2.31 Added missing Italian Bascinet values.

Update: 23 Mar @ 5:13pm

RWA v2.31

- Lowered Polearm damage by 5.
- Lowered defense values on low quality chest armor, re-balanced other low quality armor to be more consistent scaling.
- Re-balanced Longsword damage to be more in line with other weapon scaling.
- Re-balanced some Arming Sword damage to be more consistent in scale.
- Lowered head damage to 2.75x, from 3x.

Update: 21 Mar @ 4:32pm

RWA v2.3 Fabric Armor Overhaul

Update: 21 Mar @ 10:24am

RWA v2.2 Shield overhaul. Details in description.