AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
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Update: 10 Apr @ 3:52am

1.17.11

refactor(prompts): improve task guidelines and update story prompt

Removed deprecated experimental personality quirks from description.bbcode. Enhanced clarity in task instructions by emphasizing tense requirements and complexity standards in generate_alternate_tasks.txt and generate_quest_tasks.txt. Added context details to story_from_task_result.txt for deeper narrative integration. These changes aim to standardize task formatting, ensure consistency in narrative structure, and prepare for future content updates.

Update: 10 Apr @ 3:25am

1.17.10

- refactor(tasks): improve task clarity by separating actions from narrative

Revised task guidelines to ensure they are written in imperative format, focusing solely on actionable goals without describing events or story elements. Emphasized preventing continuity errors and clarified the separation between tasks and results, ensuring tasks serve as clear objectives while the narrative is contained within the results section. This change aims to streamline AI evaluation of player success and enhance logical story progression.

Update: 10 Apr @ 3:02am

1.17.9

-Revised the task instructions to improve clarity and consistency. Emphasized actionable goals, distinct character and location naming, and decision-making consequences for game quests. Ensured tasks build on each other without introducing new stakes at the last moment. Adjusted the tone to maintain consistency and eliminated vague instructions to enhance AI-driven narration during gameplay.

Update: 10 Apr @ 2:20am

1.17.8

- Fixes and tweaks to preambles, tasks, story generator, and suffixes

Update: 9 Apr @ 12:53pm

1.17.7

- Minor adjustments made to suffixes, preambles, and task related prompts

Update: 7 Apr @ 7:24pm

1.17.6
- Task option generation fixes

Update: 7 Apr @ 4:06pm

1.17.5
- Task option generation fixes

Update: 7 Apr @ 3:13pm

1.17.4

- Fixed Task completion options to be more forthcoming on how to complete task. Hard to balance against spoilers but dont want to make game impossible

Update: 6 Apr @ 4:01pm

1.17.3

- fixed issue with generated task options not being related to current location if you manually moved somewhere else and it generated story text saying you were there.

Update: 6 Apr @ 2:28pm

1.17.2
- fixes to task generation not having failure states. if key npc is require in result, then npc dying will fail task
- fixes to task options, task options will only generate what the player already knows.