AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
Showing 81-90 of 178 entries
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Update: 13 Apr @ 11:48pm

1.23.2

- Tasks more seamless between each other.

Update: 12 Apr @ 3:08pm

1.23.1

- Fixed issue where task selection was wrong in event check because parsing issues. made reason leetspeak

Update: 12 Apr @ 12:21pm

v1.23.0

NEW! Enhance NPC interactions in FREE TIER

Updated Reactive Realms to version 1.23, introducing significant improvements to NPC behavior and interaction. NPCs now have more engaging dialogues and reflect cultural nuances and personality traits more effectively, even for Free Tier users. The update includes enhancements to task evaluation processes, ensuring a more immersive and realistic gameplay experience. Changes also address pacing issues by promoting open dialogue and minimizing abrupt changes in safe environments.

Update: 12 Apr @ 10:53am

1.21.0

fixed issue where task options were not reflecting the latest task.

Update: 12 Apr @ 10:03am

v1.22.0

- New "Reactivity (Wild)" mode for enhanced player immersion.
- Reactivity (Pure) ensures no threats are introduced while continuing without input
- Revised existing modes with updated pacing and interaction rules to better align with realistic scenario development.
- Adjusted NPC naming and enemy generation logic to fit context more accurately.
- Updated prompt to generate starting plot hooks, providing a more organic entry into quests.

Update: 12 Apr @ 7:44am

v1.21.2

- Modfiied Story generator preambles to include rich character dialogue and contextual realism. Added guidelines for maintaining safe areas, incorporating slice-of-life moments, and ensuring consistent faction-based dynamics. Updated player-action instructions to prevent drastic shifts in tone and maintain immersion.

Update: 12 Apr @ 7:02am

v1.21.1

refactor(story_completer): streamline narrative guidelines and character behaviors

Revised story continuation instructions to remove redundant phrases and sharpen the focus on creating immersive and dynamic narratives. Character behavior guidance now defaults to peaceful or neutral unless provoked, ensuring consistency in interactions. The amendments also include a condensed approach to location and task state changes, simplifying the assessment process. These refinements aim to enhance clarity and maintain adherence to established narrative styles without compromising on richness or detail in storytelling.

Update: 12 Apr @ 5:28am

v1.21.0
update: story preambles to better represent diverse character personalities and body language
update: Improve location change logic to better detect enclosed space transitions
update: Clarify task tracking text to improve narrative progression and player agency
update: Revise image prompt formats for more accurate visual scene generation
feat: Emphasize realistic, peaceful character behavior across story prompts
update: Add constraints to avoid assuming task pursuit unless explicitly stated
update: Rename files and add versioning (v1.21) for consistency
new: Add prompt file for character status effect generation

Update: 12 Apr @ 3:20am

1.20.2
fix(preambles): refine task narration rules for clarity

Enhancements were made to the preamble and task state-checking files to ensure stories follow a consistent narrative approach. Added specific guidelines to prevent plot twists from occurring in task results unless tasks are clearly completed. Adjusted criteria for task progression labeling by clarifying when tasks are considered replaced or progress is significant, and added notes to avoid unintended spoilers.

Update: 12 Apr @ 2:43am

1.20.1

fix(event-checks): clarify task abandonment criteria and player role guidelines

Refined the criteria description for when a task is replaced by an alternate task to specify that a goal must be clearly abandoned. Additionally, provided examples in the guidelines to prevent contradictions with the player's role or background when generating quest tasks.