RimWorld

RimWorld

Vehicle Map Framework
Showing 71-80 of 142 entries
< 1 ... 6  7  8  9  10 ... 15 >
Update: 22 May @ 9:12am
by LS

v0.9.53-beta
Support for CE updates.
Support for Adaptive Storage Framework updates.
Fixed some alert bugs.
The pipe Connector now support for Dubs Bad Hygiene and Rimefeller.

Update: 18 May @ 1:33pm
by LS

v0.9.52-beta
Startup time has been significantly reduced.
Added compatibility with Smart Pistol.
Fixed temporary incompatibility with Melee Animation.
Fixed TV install bug.

Update: 16 May @ 12:35pm
by LS

v0.9.51-beta
Alternator is now available.
Corpses can now be hauled to the vehicle map.
Resolved an issue with mining job.
Trader ships now come even when the comms console is only on the vehicle map.
Fixed visual bugs with Aquariums mod.
Load times reduced slightly. Loading times will continue to be investigated.
Other minor bug fixes.

Update: 19 Apr @ 4:09am
by LS

Recompile rev36150

Update: 19 Apr @ 3:03am
by LS

v0.9.50-beta
Fixed Mech gestator bug.
Fixed a bug that caused manned turrets to stop firing after being loaded.
Added compatibility for VFE Security shield on CE environment.
VFE Security Artillery now misses the target when going out of range during a world strike.
Added compatibility for EnergyShield.
Added compatibility for TraderShips.

Update: 11 Apr @ 5:50am
by LS

v0.9.49-beta
Compatibility has improved by using vanilla WorkGiver_DoBill class.
Resolve conflict with Colony Manager Redux.
Fixed several behaviors with CE.
Pawns are now displayed on seats when drawPlanet is off.

Update: 1 Apr @ 6:10pm
by LS

[Auto-generated text]: Update on 4/2/2025 10:10:03 AM.

Update: 26 Mar @ 3:12pm
by LS

hotfix

Update: 26 Mar @ 2:45pm
by LS

Update: 26 Mar @ 8:32am
by LS

v0.9.48-beta
Added compatibility with Mining Co. Drill Turret.
Several overheads were identified and performance improvements were made, mainly related to attack target search.
Removed several WorkGivers that were no longer needed due to several compatibility measures.
Fixed an issue where enemy AI was not functioning properly when the target was on a different map.