RimWorld

RimWorld

Vehicle Map Framework
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Update: 4 Sep @ 10:35am

ver.1.6.74
Fixed: Pawns position overlap when dragged from the Pawns tab.
Fixed: Occasionally, Buildable Upgrades are not applied after loading.
Performance Improvement for WorkGiver_RefuelVehicleTank.
Changing WorkGiver and Job related to cargo containers from custom logic to vanilla logic. (Improve performance)
A minor rendering bug fix.

Update: 1 Sep @ 7:59pm

ver.1.6.71
Fixed: The zipline turret does not work in CE environment.
Fixed: Visual bug for zipline turrets on vehicles with EdgeSpan enabled
Fixed: Error in the buildable container dialog.
Several patches have been made more robust against changes.
Packaged all textures into an asset bundle.

Update: 1 Sep @ 7:55pm

Update: 1 Sep @ 7:37pm

Update: 30 Aug @ 4:28am

ver.1.6.67
Fixed: Conflict with Deep And Deeper

Update: 29 Aug @ 5:28am

ver.1.6.65
Fixed: Error while launch gravship vehicle.
Fixed: The vehicle map sometimes gets removed when entering the temporary map.
Fixed: Several visual bugs.
With the help of the VF author, access to several VF features has been changed to a more secure method. (Please ensure your Vehicle Framework is also the latest version!)

Update: 27 Aug @ 10:15am

ver.1.6.61
Fixed: Memory Leak in the map vehicles caravan screen.
Added a description for Gravship Wheel.

Update: 27 Aug @ 9:36am

Update: 27 Aug @ 9:34am

[Auto-generated text]: Update on 8/28/2025 1:34:27 AM.

Update: 26 Aug @ 9:21pm

ver.1.6.60
Fixed: The pocket map cannot be removed properly.
Fixed: The option for aerial vehicles to land on the vehicle map is not available.
Re-verify patches for VF and remove several patches that are no longer needed.
Added SeasonalTemp patch.
Added a null check and an InBounds check to TryFindShootLineFromToOnVehicle
Resolve conflict with Cyberware 2077.
Rebuilt 1.5 CE patch to avoid the error.