RimWorld

RimWorld

Vehicle Map Framework
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Update: 31 Oct @ 2:43pm
by LS

ver.1.6.127
Fixed: Turret offset bug caused by RW update.
Fixed: Cannot target vehicle maps in zipline turrets and jumps.

Update: 27 Oct @ 1:09pm
by LS

ver.1.6.125
Fixed: Vehicle rotation specification when targeting the vehicle map in goto orders.
Fixed: Cannot move vehicles within the vehicle map.
Fixed: Landing on the vehicle map that was broken due to the method update.
Fixed: Pawn rotation while working on the vehicle map.
Fixed: The MultiFloors compatibility that have been broken.

Update: 21 Oct @ 10:35pm
by LS

ver.1.6.120
Fixed: Conflict with Auto Apparel Pickup.

Update: 20 Oct @ 2:52am
by LS

ver.1.6.119
Fixed: An error occurring when Stack Gap enabled.
Move the conditional patches that absorb VF updates to regular patches (You already got the update, right?)
Added a compatibility patch for the Do Not Hit Me.

Update: 20 Oct @ 2:52am
by LS

[Auto-generated text]: Update on 10/20/2025 6:52:03 PM.

Update: 14 Oct @ 11:41am
by LS

Hotfix for the issue where tradeability is unintentionally enabled.

Update: 12 Oct @ 5:47pm
by LS

ver.1.6.115
Resolve conflict with Animal Cages.
Patch updates for the latest version of VF.

Update: 11 Oct @ 4:13pm
by LS

ver.1.6.109
Remove members of the ModCompat class that were no longer needed in 1.6

Update: 11 Oct @ 4:03pm
by LS

ver.1.6.108
Added a feature to the Gravship's thrusters that allows transitioning to vehicle mode exclusively in space.
Added patches for the new VE series expansion currently under testing in advance.

Fixed: Conflicts between specific VRE species and DBH, and VMF.
Fixed: Display the overlay layer for VEF pipes.
Fixed: The SectionLayer_GravshipHullOnVehicle had a TweakValue attribute on its read-only field.

Update: 29 Sep @ 1:26am
by LS

ver.1.6.103
Fixed: Conflict with Bunk Beds.
Fixed: Conflict with Stack gap.