Project Zomboid

Project Zomboid

True Smoking [B42]
Näytetään 51–60 / 79
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Päivitys: 27.2. klo 23.43

Adjusted logic to check for visual item when puffing. This will display the item properly the entire duration when there is no visual item

Päivitys: 24.2. klo 13.29

Added ESC menu option for Automatic Put Out - this will enable or disable automatically trying to put out a finished smoke

Additionally if you cancel the put out action by running/aiming/ect when the smoke is 'finished' it will just put it out. However if you want to put out a smoke with some remaining you must let the action complete. This should make more sense since if you have a finished smoke you can just drop it from your mouth and let it hit the floor you don't need the anim to fully play. But if you want to save your smoke your player should perform some action to take it out of their mouth back to inventory.

Päivitys: 23.2. klo 21.58

New BurnRate algorithm: More variables to influence burnRate (walking, running, sprinting, idle, puffing), smoother acceleration and decay towards max and min values to help simulate a more dynamic burn rate that is affected by what the player is doing.
-This is the most I've playtested this since b42 so I think it's a lot better now and most people should be happy with it, it's a lot harder for the smoke to go out as walking/running/sprinting all raise the burnRate

First round of collision/falling detection, when falling you have a chance to drop your smoke now

Lighters should properly be used when re-lighting

Quitting the game while smoking now properly saves and restores the smoke upon loading the game

General code cleanup, small tweaks

Päivitys: 22.2. klo 17.24

Balancing adjustments

Made cigars and cigarillos give more stats than cigarettes.

Päivitys: 21.2. klo 19.40

More fixes

Remove lighter checking code as we now call vanilla functions that handle that

Adjust SSO logic for lighters

Päivitys: 21.2. klo 17.38

Fixed re-equipping logic now that we use contextmenu calls, added in support for shemagh uncovering

-Works with tidy miester now

Päivitys: 21.2. klo 15.35

Tweak call to put out smoke so it checks <= 0

Päivitys: 21.2. klo 15.32

Change how smokables are added/removed from inventory to avoid duplications
Now when smoking the smoke will not appear in the inventory until after you stop smoking (if there is any left)

Adjusted the burnRate calculations to speed up the acceleration a bit to make it easier to smoke fast if desired

Päivitys: 20.2. klo 21.17

Fixed onDeath event params

Päivitys: 20.2. klo 13.48

Made custom body location for the visualItem to improve compatability with masks
slightly tweaked burnRate values for faster approach to burn rate max and slower approach to burn min