Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
Wyświetlanie 91-100 z 112 pozycji
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Aktualizacja: 21 lutego o godz. 10:55

- Nerfed holding income scaling (especially lvl 4 church)
- Legitimacy now decays towards the middle
- Increased opinion penalties for higher crown authority
- Craven: martial penalty reduced to -1, added -2 advantage
- Eager reveler same trait opinion decreased to 3
- Glory dynasty legacy marriage acceptance bonus reduced to +20
- Stealing AIs courtiers through marriage should be way harder now
- Forced AI to focus on 2 unit types max as their MAAs
- AI no longer considers stats/cost ratio when choosing MAAs
- Improved AI weights of military buildings a bit

Aktualizacja: 20 lutego o godz. 5:36

- Entrenched regency provides vassal opinion instead of domain limit and taxes
- Children below the age of 12 can't swing the scales in regencies anymore
- Meet Peers cooldown reduced to 2 years
- Hunt changes:
- - Way more prestige for slaying the beast yourself
- - Less prestige by shooting it instead
- - Less prestige by the end of the hunt
- - Max and Min success chance changed to 90 and 5 respectively
- Increased opinion penalties for declaring wars
- Minor alliance acceptance tweaks
- Fixed liege changing obligations logic

Aktualizacja: 19 lutego o godz. 8:34

- Finally fixed div/0 error and AI should be more aware of their vassals opinion when raising crown authority

Aktualizacja: 19 lutego o godz. 4:39

- Nerfed most of the special buildings
- Fixed levy reinforcement rate from buildings being way too high

Aktualizacja: 18 lutego o godz. 7:46

- Restricted legitimacy from battles a bit more, now you have to be the smaller side
- Buffed tribal obligations
- Redid some realm law AI logic (it caused div/0 errorlog spam for no reason)
- Fixed tribal government loc

Aktualizacja: 17 lutego o godz. 7:51

Added the thumbnail

Aktualizacja: 17 lutego o godz. 5:59

- Rich Court Chaplains can now ask lieges to allow them to build church holdings

- Nerfed Greedy, buffed Generous (traits)
- Made AI a bit more aggressive
- Reduced AI score for both kinds of artifact wars
- Reduced alliance acceptance for close family with claims
- Reduced how AI takes cost into account when choosing MAAs
- Tribal characters should more consistently start with MAAs
- Minor bugfixes

Aktualizacja: 16 lutego o godz. 5:27

- AI lieges can now change contracts through tyranny just like the player can
- - This hopefully will help AI with managing vassal contracts
- Non-independent Theocracies earn a bit less now
- Fixed some unintended behavior with AI constructing invalid holding types

Aktualizacja: 15 lutego o godz. 8:45

- Revered nerfs and gave out massive buffs to Crown Authority and Imperial Bureaucracy
- - Opinion penalties for both are a bit harsher
- - AI should not raise them if average vassal opinion of them is too low
- AI should tyrannically revoke titles less if weak or recently landed
- Claimant faction: success bans members from joining factions for a couple of years
- Claimant faction: characters not participating in the war will not get a hook
- Characters that become landed through partition get some starter MAAs
- Admin vassal tax and levies obligation base has been decreased
- Feudal vassal levies obligation has been increased
- Lowering Feudal obligations gives twice as much vassal opinion

- Provinces now store up to 18 months of income as loot (from 12)
- Loot carried per soldier doubled
- Minimum amount of soldiers in the army to be able to raid decreased to 150

Aktualizacja: 14 lutego o godz. 3:36

- More random fixes.