Victoria 3
Private Sector Construction
Показані результати 1–10 із 22
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Оновлено: 14 верес. о 6:24

V1.3.3
- fix price calculations using outdated numbers

Оновлено: 27 лип. о 15:17

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Оновлено: 19 лип. о 13:27

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Оновлено: 13 лип. о 0:16

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Оновлено: 17 черв. о 13:58

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Оновлено: 8 квіт. о 18:28

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Оновлено: 6 берез. о 1:58

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Оновлено: 3 берез. о 5:10

Update thumbnail

Оновлено: 2 берез. о 21:14

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Оновлено: 28 лют. о 23:25

V.1.2.2
- Add missing localisation keys.