Victoria 3
Private Sector Construction
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Aggiornamento: 14 set, 6:24

V1.3.3
- fix price calculations using outdated numbers

Aggiornamento: 27 lug, 15:17

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Aggiornamento: 19 lug, 13:27

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Aggiornamento: 13 lug, 0:16

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Aggiornamento: 17 giu, 13:58

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Aggiornamento: 8 apr, 18:28

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Aggiornamento: 6 mar, 1:58

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Aggiornamento: 3 mar, 5:10

Update thumbnail

Aggiornamento: 2 mar, 21:14

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Aggiornamento: 28 feb, 23:25

V.1.2.2
- Add missing localisation keys.