Victoria 3

Victoria 3

96 ratings
Private Sector Construction
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3.876 MB
3 Feb @ 6:58pm
14 Sep @ 6:24am
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Private Sector Construction

Description
This mod reworks construction to allow for private ownership and building of construction sectors, while also removing the need to figure out how much construction you can afford. Now simply set the spending number and let the private sector build your construction sectors!

Are you enjoying Private Sector Construction? Then consider upvoting it. Thank you!


About
This mod is compatible with 1.10.*
Can now be installed mid game.
Affects everyone including the AI.

Description
Construction goods are added as local goods, and consumed locally to contribute to the construction balance nation-wide. There is one construction good for each tier of construction.

Government construction spending is now set as a percentage, with the spending limit being a multiple of the total income of the country. The multiple is calculated by 2 minus Private Construction Allocation from Economic System, e.g. Interventionism can spend 150% of total income. The private sector gets a certain amount of construction depending on reinvestment and how much they are spending on privatisation.

Construction is consumed by the Construction Regulator, which is automatically set to the same level as the construction sector in the state. This employs 20 bureaucrats per level.

The construction sector no longer employs bureaucrats, in exchange for increased labourers, engineers and a small amount of machinists at some levels. Overall, the employment costs should go down, since bureaucrats are paid more than these other jobs.

Removes the construction sector max level, and replaces State Construction Efficiency per level with a state-wide value calculated using the square root of the level. In practice this means that until the vanilla construction sector max level, you will have above vanilla state construction efficiency, but over that you will get diminishing returns. This encourages putting a few levels of construction sectors down in important industrial states, while still allowing unlimited sectors in a state if required.

Compatibility
Incompatible with any mods that modify the construction sector building or construction panel. Otherwise, should be compatible with almost anything.

Confirmed to be compatible with the following:
Compatches
Translations
Credits
  • Code for deciding how much spending the AI will do modified from Kuromi's AI
  • Code for supporting more than three local goods by Bahmut
  • Russian localisation by Illia Yalovoi
  • Portuguese localisation by DiogoSoaresMiranda
Links
GitHub repository[github.com]
Mod co-op channel[discord.gg]
109 Comments
Dingbat32  [author] 23 Sep @ 1:25pm 
Mod is compatible with 1.10
Dingbat32  [author] 14 Sep @ 6:25am 
Tech & Res compatch is updated to work with Tech & Res 1.3
Vaokon 6 Sep @ 8:32am 
they're the same person lol
WagglyMussel92 4 Sep @ 12:57pm 
Hello, the tech & res comptach guy said it's difficult to make it work for the tech & res mod because you designed the feature to work with up to 4 building techs, maybe help him in some way? uwu
Archscientist K 7 Aug @ 6:18pm 
Good to hear! Thanks ^^
Dingbat32  [author] 7 Aug @ 6:04pm 
@Archscientist K Should be fine, since the throughput modifier will increase input for all input goods.
Archscientist K 6 Aug @ 8:29pm 
Would adding additional goods (particularly, Financial Services from the Political and Economic Changes mod) to Construction Regulators have any adverse effects on balance (beyond making construction more expensive for the government)? I'm trying to patch PEC and this mod together and PEC adds Financial Services to Construction Sectors. So I thought an easy way to do it would be to just add the goods as input for Construction Regulators (proportionally to the amount of construction generated with each different production method, in accordance to PEC balance).

Would there be any side effect for me to worry about? Or is just adding the goods as input like I said safe?
Archscientist K 4 Aug @ 5:18pm 
Great! Thanks for such a great mod ^^
Dingbat32  [author] 4 Aug @ 5:15pm 
@Archscientist K Yes
Archscientist K 4 Aug @ 5:04pm 
Is this mod compatible with mods that change private construction allocation from laws?