Victoria 3

Victoria 3

Private Sector Construction
Viser 1–10 av 22 bidrag
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Oppdatering: 14. sep. @ 6.24

V1.3.3
- fix price calculations using outdated numbers

Oppdatering: 27. juli @ 15.17

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Oppdatering: 19. juli @ 13.27

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Oppdatering: 13. juli @ 0.16

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Oppdatering: 17. juni @ 13.58

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Oppdatering: 8. apr. @ 18.28

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Oppdatering: 6. mars @ 1.58

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Oppdatering: 3. mars @ 5.10

Update thumbnail

Oppdatering: 2. mars @ 21.14

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Oppdatering: 28. feb. @ 23.25

V.1.2.2
- Add missing localisation keys.